Exemple #1
0
    public static bool UP(Vector2 pos, ref JumpData jdata, ref MobMoveData data)
    {
        var hit = Physics2D.RaycastAll(pos, new Vector2(data.Dir, jdata.height), data.JumpAbleDist, data.JumpAbleLayer);

        //Debug.DrawRay(pos, new Vector2(data.Dir, jdata.height + data.JumpAbleDist), Color.red);
        return(hit.Length > 0);
    }
Exemple #2
0
    public static bool Down(Vector2 pos, Vector2 size, ref MobMoveData data)
    {
        var HalfOfSizeY = size.y * 0.5f;

        var hit = Physics2D.BoxCastAll(
            pos - new Vector2(0, HalfOfSizeY + 0.05f),
            size.Add(y: 0.1f),
            0,
            Vector2.down,
            0,
            data.FallAbleLayer);

        //var hit = Physics2D.RaycastAll(pos - new Vector2(0, size.y * 0.5f), Vector2.down, 0.1f, data.FallAbleLayer);
        Debug.DrawRay(pos - new Vector2(0, size.y * 0.5f), Vector2.down * new Vector2(0, data.FallAbleDist), Color.red);

        if (hit.Length == 0)
        {
            return(false);
        }


        hit = Physics2D.BoxCastAll(
            pos - new Vector2(0, size.y),
            size,
            0,
            Vector2.down,
            0,
            data.FallAbleLayer);
        Debug.DrawRay(pos - new Vector2(0, size.y * 0.5f), Vector2.down * new Vector2(0, data.FallAbleDist), Color.red);
        return(hit.Length > 0);
    }
Exemple #3
0
    public static Collider2D GetVirJumpDetectGroundOrNull(Vector2 pos, ref JumpData jdata, Vector2 size, ref MobMoveData data, LayerMask soildGorund)
    {
        var _pos  = pos + new Vector2(0, jdata.height);
        var _dist = jdata.time * data.Speed;
        var hit   = Physics2D.BoxCast(_pos, size, 0, Vector2.right * data.Dir, _dist, soildGorund);

        return(hit.collider);
    }