// Function from file: spell.dm
        public void adjust_var(Mob target = null, string type = null, int amount = 0)
        {
            target = target ?? Task13.User;


            switch ((string)(type))
            {
            case "bruteloss":
                ((Mob_Living)target).adjustBruteLoss(amount);
                break;

            case "fireloss":
                ((Mob_Living)target).adjustFireLoss(amount);
                break;

            case "toxloss":
                ((Mob_Living)target).adjustToxLoss(amount);
                break;

            case "oxyloss":
                ((Mob_Living)target).adjustOxyLoss(amount);
                break;

            case "stunned":
                target.AdjustStunned(amount);
                break;

            case "weakened":
                target.AdjustWeakened(amount);
                break;

            case "paralysis":
                target.AdjustParalysis(amount);
                break;

            default:
                target.vars[type] += amount;
                break;
            }
            return;
        }