private static void CreateNewItem(MmoActor player) { var oldItem = player.nebulaObject as MmoItem; var interestArea = new MmoClientInterestArea(player.Peer, 0, player.World) { ViewDistanceEnter = new GameMath.Vector { X = 50000, Y = 50000, Z = 50000 }, ViewDistanceExit = new GameMath.Vector { X = 100000, Y = 100000, Z = 100000 } }; var newITem = new MmoItem(player.Peer, interestArea, player.World, player.application, player.transform.position.ToArray(), player.transform.rotation.ToArray(), new System.Collections.Hashtable(), player.nebulaObject.Id, player.nebulaObject.tags, player.nebulaObject.size, player.nebulaObject.subZone, oldItem.allBehaviours); log.InfoFormat("why why why green"); player.GetComponent <DamagableObject>().SetIgnoreDamageAtStart(true); player.GetComponent <DamagableObject>().SetIgnoreDamageInterval(30); oldItem.Dispose(); }
private void ExitWorkshop(MmoActor actor) { if (actor.WorkshopSavedInfo != null) { if (actor.WorkshopSavedInfo.NowInWorkshop) { var interestArea = new MmoClientInterestArea(actor.Peer, 0, actor.World) { ViewDistanceEnter = actor.WorkshopSavedInfo.ViewDistanceEnter.ToVector(true), ViewDistanceExit = actor.WorkshopSavedInfo.ViewDistanceExit.ToVector(true) }; actor.AddInterestArea(interestArea); if (actor.Avatar != null) { while (!(actor.Avatar.world as MmoWorld).ItemCache.AddItem(actor.Avatar)) { log.Info("error of adding avatar to world"); } log.Info("item to world added"); } else { log.Error("exit workshop actor avatar is null"); } //var avatar = new MmoItem(actor.World, actor.WorkshopSavedInfo.Position, actor.WorkshopSavedInfo.Rotation, actor.WorkshopSavedInfo.Properties, // actor, actor.WorkshopSavedInfo.ItemId, (byte)ItemType.Avatar); //while (actor.World.ItemCache.AddItem(avatar) == false) { // //ConsoleLogging.Get.Print(LogFilter.ALL, "error of adding new item"); //} //actor.AddItem(avatar); //actor.SetAvatar(avatar); //if (actor.Avatar != null) { // actor.GetComponent<PlayerLoaderObject>().Save(true); //} var workshopExited = new WorkshopExited { ItemId = actor.nebulaObject.Id, Position = actor.WorkshopSavedInfo.Position }; var eventData = new EventData((byte)EventCode.WorkshopExited, workshopExited); actor.Peer.SendEvent(eventData, new SendParameters { ChannelId = Settings.ItemEventChannel }); (actor.nebulaObject as MmoItem).Spawn(actor.WorkshopSavedInfo.Position); actor.SetWorkshopStatus(false); actor.SetNewSubZone((actor.World as MmoWorld).ResolvePositionSubzone(actor.WorkshopSavedInfo.Position.ToVector3())); actor.nebulaObject.SetInvisibility(false); actor.GetComponent <PetManager>().Reinitialize(); actor.nebulaObject.SendMessage(ComponentMessages.OnStationExited); } else { //ConsoleLogging.Get.Print(LogFilter.ALL, "EXIT WORKSHOP: NOW IN NOT WORKSHOP"); } } else { //ConsoleLogging.Get.Print(LogFilter.ALL, "EXIT: WORKSHOP SAVE INFO NULL"); } }
/// <summary> /// Handles operation <see cref = "AddInterestArea" />: Creates a new <see cref = "InterestArea" /> and optionally attaches it to an existing <see cref = "Item" />. /// </summary> /// <param name = "peer"> /// The client peer. /// </param> /// <param name = "request"> /// The request. /// </param> /// <param name = "sendParameters"> /// The send Parameters. /// </param> /// <returns> /// An <see cref = "OperationResponse" /> with error code <see cref = "ReturnCode.Ok" /> or <see cref = "ReturnCode.InterestAreaAlreadyExists" />. /// If the <see cref = "InterestArea" /> is supposed to be attached to an <see cref = "Item" /> error code <see cref = "ReturnCode.ItemNotFound" /> could be returned. /// </returns> /// <remarks> /// The <see cref = "InterestArea" /> is created even if error code <see cref = "ReturnCode.ItemNotFound" /> is returned. /// </remarks> public override OperationResponse Handle(MmoActor actor, OperationRequest request, SendParameters sendParameters) { var operation = new AddInterestArea(actor.Peer.Protocol, request); if (!operation.IsValid) { return(new OperationResponse(request.OperationCode) { ReturnCode = (int)ReturnCode.InvalidOperationParameter, DebugMessage = operation.GetErrorMessage() }); } operation.OnStart(); InterestArea interestArea; if (actor.TryGetInterestArea(operation.InterestAreaId, out interestArea)) { return(operation.GetOperationResponse((int)ReturnCode.InterestAreaAlreadyExists, "InterestAreaAlreadyExists")); } interestArea = new MmoClientInterestArea(actor.Peer, operation.InterestAreaId, actor.World); actor.AddInterestArea(interestArea); // attach interestArea to item Item item; if (operation.ItemType.HasValue && string.IsNullOrEmpty(operation.ItemId) == false) { IWorld world = actor.World; bool actorItem = actor.TryGetItem(operation.ItemType.Value, operation.ItemId, out item); if (actorItem == false) { if (world.ItemCache.TryGetItem(operation.ItemType.Value, operation.ItemId, out item) == false) { return(operation.GetOperationResponse((int)ReturnCode.ItemNotFound, "ItemNotFound")); } } if (actorItem) { // we are already in the item thread, invoke directly return(ItemOperationAddInterestArea(item, operation, interestArea)); } // second parameter (peer) allows us to send an error event to the client (in case of an error) item.Fiber.Enqueue(() => actor.ExecItemOperation(() => ItemOperationAddInterestArea(item, operation, interestArea), sendParameters)); // send response later return(null); } // free floating interestArea if (operation.Position != null) { lock (interestArea.SyncRoot) { interestArea.Position = operation.Position.ToVector(true); interestArea.ViewDistanceEnter = operation.ViewDistanceEnter.ToVector(true); interestArea.ViewDistanceExit = operation.ViewDistanceExit.ToVector(true); interestArea.UpdateInterestManagement(); } } return(operation.GetOperationResponse(MethodReturnValue.Ok)); }