public void TearDown() { if (_client1.IsConnected()) { _client1.Disconnect(); } if (_client2.IsConnected()) { _client2.Disconnect(); } if (_client3.IsConnected()) { _client3.Disconnect(); } _mmApplication.ShutDown(); _gameApplication.ShutDown(); }
public void TearDown() { _mmApplication.ShutDown(); _gameApplication.ShutDown(); }