public MissionsController(MissionsManager missionsManager, UsersManager usersManager, IServiceProvider serviceProvider /*,NotifyHub notifyHub*/, IUserNotify userNotify)
 {
     this.MissionsManager = missionsManager;
     this.UsersManager    = usersManager;
     this.ServiceProvider = serviceProvider;
     //this.NotifyHub = notifyHub;
     this.UserNotify = userNotify;
 }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        missionManager = FindObjectOfType <MissionsManager>();
        randObject     = Random.Range(0, 5);

        texts[randObject].SetActive(true);
        images[randObject].SetActive(true);
    }
Exemple #3
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    private PlayerController player;         //Associa o "PlayerCOntroller" ao controlador de jogo

    //Usado apenas na inicialização
    void Start()
    {
        missionsManager = FindObjectOfType <MissionsManager>();  //Procura na cena um objeto com as características do "MissionsManager"
        player          = FindObjectOfType <PlayerController>(); //Procura na cena um objeto com as características do "PlayerController"

        startTime = Time.time;                                   //Determina o tempo inicial

        Cursor.visible = false;                                  //Faz o cursor do mouse desaparecer da tela
    }
 private void Awake()
 {
     if (!mInstance)
     {
         mInstance = this;
     }
     else
     {
         Destroy(this.gameObject);
         return;
     }
     areasManager = GetComponent <AreasManager>();
     DontDestroyOnLoad(this);
 }
Exemple #5
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    //default initialization of Singleton instance
    void Awake()
    {
        //Check if instance already exists
        if (i == null)
        {
            //if not, set instance to this
            i = this;
        }
        //If instance already exists and it's not this:
        else if (i != this)
        {
            //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of it.

            //Sets this to not be destroyed when reloading scene
            DontDestroyOnLoad(gameObject);
        }
    }
Exemple #6
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    private void Start()
    {
        _missionsManager = MissionsManager.Instance;

        _missionsManager.RegisterCallback(NotificationType.OnMissionToStart,
                                          () => { _animator.SetBool("IsMissionToStart", true); });
        _missionsManager.RegisterCallback(NotificationType.OnMissionStarted,
                                          () => { _animator.SetBool("IsMissionToStart", false); });
        _missionsManager.RegisterCallback(NotificationType.OnMissionObjectivesReached,
                                          () =>
        {
            print("Mission objectives reached");
            _animator.SetBool("IsMissionCompleted", true);
        });
        _missionsManager.RegisterCallback(NotificationType.OnMissionCompleted,
                                          () => { _animator.SetBool("IsMissionCompleted", false); });

        _animator.SetBool("IsMissionToStart", true);
    }
Exemple #7
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    void Awake()
    {
        if (!mInstance)
            mInstance = this;
        //otherwise, if we do, kill this thing
        else
        {
            Destroy(this.gameObject);
            return;
        }

        DontDestroyOnLoad(this);
        missionsManager = GetComponent<MissionsManager>();
        texts = GetComponent<Texts>();
        settings = GetComponent<Settings>();
        userData = GetComponent<UserData>();
        clothesSettings = GetComponent<ClothesSettings>();
        savedSettings = GetComponent<SavedSettings>();
    }
Exemple #8
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    private MainMenuController mainMenuController; //Associa o menu principal ao botão de level

    // Usado apenas na Inicialização
    void Start()
    {
        missionsManager = FindObjectOfType <MissionsManager>();             //Procura na cena um objeto com as caracteristicas do controlador de missão

        mainMenuController = FindObjectOfType <MainMenuController>();       //Procura na cena um objeto com as caracteristicas do menu principal

        isUnlocked = ApplicationController.isUnlocked(levelToGo);           //Determina se o level está desbloqueado

        isUnlockedStar = ApplicationController.isUnlockedStar(currentStar); //Determina se a estrela está desbloqueada

        if (isUnlockedStar && !isLevelPassed)                               //Caso a estrela esteja desbloqueada e o level ja não tenha sido concluido
        {
            star.SetActive(true);                                           // O objeto da estrela é ativado
            ApplicationController.SetCurrentStar(currentStar);              //Determina A quantidade atual de estrelas
            mainMenuController.currentStars++;                              //Aumenta em 1 a quantidade de estrelas atual
            isLevelPassed = true;                                           //Determina que o level foi concluido
        }
        else //Caso isso não aconteça
        {
            star.SetActive(false); // A estrela não é ativada
            isLevelPassed = false; //Detemrina que o level não foi concluido
        }


        if (isUnlocked || levelToGo == 1) //Caso o level esteja desbloqueado ou seja o level 1
        {
            boxUnlocked.SetActive(true);  //O objeto de caixa desbloqueada é ativado
            boxLocked.SetActive(false);   //O objeto de caixa bloqueada é desativado
        }
        else //Caso isso não aconteça
        {
            boxUnlocked.SetActive(false); //O objeto de caixa desbloqueada é desativado
            boxLocked.SetActive(true);    //O objeto de caixa bloqueada é ativado
        }

        levelNumber.text = levelToGo.ToString(); //O texto do numero do level recebe o numero do level que deve carregar
    }
 protected MissionValidator(T mission, User user, ObservationsManager observationsManager, MissionsManager missionsManager, UsersManager usersManager)
 {
     this.User                = user;
     this.Mission             = mission;
     this.ObservationsManager = observationsManager;
     this.MissionsManager     = missionsManager;
     this.UsersManager        = usersManager;
 }
 private void Awake()
 {
     instance = this;
 }
Exemple #11
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 public VerifyMissionValidator(VerificationMission mission, User user, ObservationsManager observationsManager, MissionsManager missionsManager, UsersManager usersManager) : base(mission, user, observationsManager, missionsManager, usersManager)
 {
 }
Exemple #12
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    private MissionsManager missionsManager;                                                    //Associa o "MissionsManager" ao personagem

    //Usado apenas na inicialização
    void Start()
    {
        missionsManager = FindObjectOfType <MissionsManager>(); //Procura na cena um objeto com as características do "MissionsManager"
        gameManager     = FindObjectOfType <GameplayManager>(); //Procura na cena um objeto com as características do "GameManager"
    }
 public NewObservationMissionValidator(NewObservationMission mission, User user, ObservationsManager observationsManager, MissionsManager missionsManager, UsersManager usersManager) : base(mission, user, observationsManager, missionsManager, usersManager)
 {
 }
Exemple #14
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 void Awake()
 {
     MissionsM = this;
 }