private static void MissionSelectTab_OnItemSelect(MissionInformation selectedItem)
 {
     if (selectedItem.Name == "Mission One")
     {
         Game.DisplaySubtitle("~g~Mission One Activated", 5000);
     }
     else if (selectedItem.Name == "Mission Two")
     {
         Game.DisplaySubtitle("~b~Mission Two Activated", 5000);
     }
 }
Exemple #2
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    // Start is called before the first frame update
    void Start()
    {
        missionsAccomplished = PlayerPrefsX.GetBoolArray("missionsAccomplished", false, 1);
        missionsList         = new List <bool>(missionsAccomplished);
        currentMission       = missionsAccomplished.Length - 1;


        TextAsset file = Resources.Load("missions") as TextAsset;
        string    json = file.ToString();

        missions = JsonUtility.FromJson <MissionInformation>(json);
        currentObjective.text = missions.missions[currentMission];
    }