public void SetBtnActive(MissionFailData myData, MissionFailPanel myParent, bool isActive) { gameObject.SetActive(true); MyParent = myParent; MyMissionFailData = myData; SetMyselfActive(isActive); CreatIconPoint.ClearChild(); CreatObjectToNGUI.InstantiateObj(myData.IconPrefab, CreatIconPoint); NameLabel.SetText(LanguageTextManager.GetString(myData.NameIDS)); DesLabel.SetText(LanguageTextManager.GetString(myData.ButtonExplainIDS)); }
public void OnSingleBtnClick(MissionFailData selectData) { UIEventManager.Instance.TriggerUIEvent(UIEventType.OpentMainUI, selectData.BtnType); OnCloseBtnClick(null); }