public void StartMission() { if (VehicleSelected != null) { MissionComponent.StartMission(VehicleSelected.ID, 0); } }
public void onClick(InputAction.CallbackContext context) { if (context.started) { var startGame = dialogueScript.Submit(); if (startGame) { mission = GetComponent <MissionComponent>(); mission.StartMission(); } } }
private void MissionCommandsExecute(SoftkeyEnum obj) { if (VehicleSelected == null) { return; } switch (obj) { case SoftkeyEnum.ArmDisArm: var guiQuadVehicle = VehicleSelected as GuiQuadVehicle; VehicleComponent.SetArmDisArmCommand(VehicleSelected.ID, !guiQuadVehicle.QuadStatus.Armed); break; case SoftkeyEnum.Loiter: break; case SoftkeyEnum.ReturnToLaunch: break; case SoftkeyEnum.SetHome: break; case SoftkeyEnum.StartMission: MissionComponent.StartMission(VehicleSelected.ID, 0); break; case SoftkeyEnum.StopMission: MissionComponent.StopMission(VehicleSelected.ID, 0); break; case SoftkeyEnum.RestartMission: MissionComponent.RestartMission(VehicleSelected.ID, 0, 0); break; case SoftkeyEnum.Auto: break; case SoftkeyEnum.Sensor: break; case SoftkeyEnum.Reserve: break; case SoftkeyEnum.TaskOff: VehicleComponent.TakeOffCommand(VehicleSelected.ID, 100, (float)VehicleSelected.Latitude, (float)VehicleSelected.Longitude, (float)VehicleSelected.Heading); break; default: throw new ArgumentOutOfRangeException("obj"); } }
private async void MissionCommandsExecute(SoftkeyEnum obj) { await AsyncUtil.RaunAsync(() => { switch (obj) { case SoftkeyEnum.StartMission: { foreach (var vehicle in Vehicles.Where(vehicle => vehicle.IsSelected)) { MissionComponent.StartMission(vehicle.ID, 0); Thread.Sleep(1000); Debug.WriteLine("StartMission - vehicle " + vehicle.ID); } } break; case SoftkeyEnum.StopMission: { foreach (var vehicle in Vehicles.Where(vehicle => vehicle.IsSelected)) { MissionComponent.StopMission(vehicle.ID, 0); Thread.Sleep(1000); Debug.WriteLine("StopMission - vehicle " + vehicle.ID); } } break; case SoftkeyEnum.RestartMission: { foreach (var vehicle in Vehicles.Where(vehicle => vehicle.IsSelected)) { MissionComponent.RestartMission(vehicle.ID, 0, 0); Thread.Sleep(1000); Debug.WriteLine("RestartMission - vehicle " + vehicle.ID); } } break; } return(obj); }); }