// and deregister if their job is done public void Unregister(MissileInfoSubscriber s) { missileInfoSubscribers.Remove(s); }
// missiles register when they got fired public void Register(MissileInfoSubscriber s) { missileInfoSubscribers.Add(s); }
// and deregister if their job is done public void Unregister(MissileInfoSubscriber s) { missileInfoSubscribers.Remove(s); }
// missiles register when they got fired public void Register(MissileInfoSubscriber s) { missileInfoSubscribers.Add(s); }