Exemple #1
0
        private void GameTimer_Tick(object sender, EventArgs e)
        {
            if (opening)
            {
                GameTimer.Stop();
                if (Int32.TryParse(Microsoft.VisualBasic.Interaction.InputBox("How fast would you like enemies to move? \n[Default is: 5] \nPlease set it to a value between 1 and 15.", "Invasion Speed", ""), out InvSpeed))
                {
                    if (InvSpeed >= 0 && InvSpeed <= 15)
                    {
                        opening     = false;
                        label3.Text = "Diffic:" + InvSpeed;
                        goodInput   = true;
                    }
                    else
                    {
                        opening = true;
                        GameTimer.Start();
                    }
                }
                else
                {
                    GameTimer.Start();
                }
            }
            if (goodInput)
            {
                label2.Text = "Points: " + points;
                TankPos     = tank.Location;
                if (dirLeft)
                {
                    tank.Location = new Point((tank.Location.X - playerMoveSpeed), 475);
                }
                else if (dirRight)
                {
                    tank.Location = new Point((tank.Location.X + playerMoveSpeed), 475);
                }


                foreach (Control picInvader in this.Controls)
                {
                    if (picInvader.Tag == "Invader" && picInvader is PictureBox)
                    {
                        if (((PictureBox)picInvader).Bounds.IntersectsWith(tank.Bounds))
                        {
                            endGame();
                        }

                        if (goingRight)
                        {
                            ((PictureBox)picInvader).Location = new Point((((PictureBox)picInvader).Location.X + InvSpeed), ((PictureBox)picInvader).Location.Y);
                        }
                        else if (goingLeft)
                        {
                            ((PictureBox)picInvader).Location = new Point((((PictureBox)picInvader).Location.X - InvSpeed), ((PictureBox)picInvader).Location.Y);
                        }


                        if (((PictureBox)picInvader).Location.X > 850)
                        {
                            goingLeft  = true;
                            goingRight = false;
                            invadersDown();
                        }
                        if (((PictureBox)picInvader).Location.X < 0)
                        {
                            goingLeft  = false;
                            goingRight = true;
                            invadersDown();
                        }
                    }
                }


                if (missileShot)
                {
                    Missile.Show();
                    Missile.Location = new Point((Missile.Location.X), (Missile.Location.Y - 20));
                    label1.Text      = "m:" + Missile.Location.Y;
                    if (Missile.Location.Y <= -30)
                    {
                        Missile.Hide();
                        Missile.Location = new Point(875, 530);
                        missileShot      = false;
                        shootable        = true;
                    }


                    if (Missile.Location.Y <= 383 && shieldAlive && Missile.Location.X >= 336 && Missile.Location.X <= 510)
                    {
                        Missile.Hide();
                        Missile.Location = new Point(875, 530);
                        missileShot      = false;
                        shootable        = true;
                        decayShield      = true;
                        Refresh();
                        shouldDecay = true;
                    }
                }

                foreach (Control picInv in this.Controls)
                {
                    if (picInv is PictureBox && picInv.Tag == "Invader")
                    {
                        if (picInv.Bounds.IntersectsWith(Missile.Bounds))
                        {
                            points++;
                            this.Controls.Remove(picInv);
                            Missile.Hide();
                            Missile.Location = new Point(875, 530);
                            missileShot      = false;
                            shootable        = true;
                        }
                    }
                }

                if (points >= amountEnemies)
                {
                    GameTimer.Stop();
                    MessageBox.Show("Victory!");
                }
            }
        }