Exemple #1
0
        private static void ERInit()
        {
            var targetsR = EntityManager.Heroes.Enemies
                           .Where(h => h.Health < Drawings._Menu.KSMenu["kUseCancelUltHealth"].Cast <Slider>().CurrentValue)
                           .OrderBy(h => h.Health);

            var targetsER = EntityManager.Heroes.Enemies
                            .Where(h => h.Health < Drawings._Menu.KSMenu["kUseCancelUltHealth"].Cast <Slider>().CurrentValue + playerClient.GetSpellDamage(h, SpellSlot.E))
                            .OrderBy(h => h.Health);

            foreach (var targetr in targetsER)
            {
                if (targetr.IsDead && Utils.UltiManager.IsCastingUlt)
                {
                    Player.IssueOrder(GameObjectOrder.MoveTo, playerClient);
                }

                if (Spells.E.IsInRange(targetr))
                {
                    if (Spells.E.IsReady())
                    {
                        Spells.E.Cast(targetr);
                    }
                    if (Spells.R.IsInRange(targetr) && Spells.R.IsReady())
                    {
                        Spells.R.Cast(targetr);
                    }
                }
                else
                {
                    foreach (var targetre in targetsR)
                    {
                        var validminions = EntityManager.MinionsAndMonsters.Get(
                            EntityManager.MinionsAndMonsters.EntityType.Both, EntityManager.UnitTeam.Both)
                                           .Where(m => m.IsTargetable && m.IsValid)
                                           .OrderBy(m => m.Distance(targetre));

                        foreach (var minion in validminions)
                        {
                            if (playerClient.IsInRange(targetre, MiscRanges.GetEWRange()))
                            {
                                if (Spells.E.IsInRange(minion) && Spells.E.IsReady())
                                {
                                    Spells.E.Cast(minion);
                                }

                                if (Spells.R.IsInRange(targetre) && Spells.R.IsReady())
                                {
                                    Spells.R.Cast(targetre);
                                }
                            }
                        }
                    }
                }
            }
        }
Exemple #2
0
        private static void EWInit()
        {
            var targetsW = EntityManager.Heroes.Enemies
                           .Where(h => h.Health < playerClient.GetSpellDamage(h, SpellSlot.W) && !h.IsDead)
                           .OrderBy(h => h.Health);

            var targetsEW = EntityManager.Heroes.Enemies
                            .Where(h => h.Health < playerClient.GetSpellDamage(h, SpellSlot.W) + playerClient.GetSpellDamage(h, SpellSlot.E) && !h.IsDead)
                            .OrderBy(h => h.Health);

            foreach (var targetw in targetsEW)
            {
                if (Spells.E.IsInRange(targetw))
                {
                    if (Spells.E.IsReady())
                    {
                        Spells.E.Cast(targetw);
                    }
                    if (Spells.W.IsInRange(targetw) && Spells.W.IsReady())
                    {
                        Spells.W.Cast(targetw);
                    }
                }
                else
                {
                    foreach (var targetwe in targetsW)
                    {
                        var validminions = EntityManager.MinionsAndMonsters.Get(
                            EntityManager.MinionsAndMonsters.EntityType.Both, EntityManager.UnitTeam.Both)
                                           .Where(m => m.IsTargetable && m.IsValid)
                                           .OrderBy(m => m.Distance(targetwe));

                        foreach (var minion in validminions)
                        {
                            if (playerClient.IsInRange(targetwe, MiscRanges.GetEWRange()))
                            {
                                if (Spells.E.IsInRange(minion) && Spells.E.IsReady())
                                {
                                    Spells.E.Cast(minion);
                                }

                                if (Spells.W.IsInRange(targetwe) && Spells.W.IsReady())
                                {
                                    Spells.W.Cast(targetwe);
                                }
                            }
                        }
                    }
                }
            }
        }