private char[,] GetPropBlueprintByType(MiscPropType propType) { var blueprints = _miscPropBlueprints[propType]; var index = Random.Range(0, blueprints.Count); return(blueprints[index]); }
private List <GameObject> GetPropPrefabByType(MiscPropType propType) { switch (propType) { case MiscPropType.Cheese: return(new List <GameObject> { WorldData.Instance.CheeseTreePrefab }); case MiscPropType.Field: return(new List <GameObject>(WorldData.Instance.WheatFieldTiles)); case MiscPropType.Graveyard: return(new List <GameObject>(WorldData.Instance.GraveyardProps)); default: return(null); } }