Exemple #1
0
        async Task TestDirection(Logger logger, double[] vectorFromThisToDestination, int iteration = 0)
        {
            // are all vectors along directionVector?
            bool neighbor_along_destinationVector_exists = false;

            foreach (var neighbor in ConnectedNeighborsCanBeUsedForNewRequests)
            {
                var thisRegIdVector               = RegistrationIdDistance.GetVectorValues(CryptoLibrary, this.Configuration.LocalPeerRegistrationId, vectorFromThisToDestination.Length);
                var neighborRegIdVector           = RegistrationIdDistance.GetVectorValues(CryptoLibrary, neighbor.RemoteRegistrationId, vectorFromThisToDestination.Length);
                var vectorFromLocalPeerToNeighbor = new double[thisRegIdVector.Length];
                for (int i = 0; i < vectorFromLocalPeerToNeighbor.Length; i++)
                {
                    vectorFromLocalPeerToNeighbor[i] = RegistrationIdDistance.GetDifferenceInLoopedRegistrationIdSpace(thisRegIdVector[i], neighborRegIdVector[i]);
                }

                double multProduct = 0;
                for (int dimensionI = 0; dimensionI < vectorFromThisToDestination.Length; dimensionI++)
                {
                    multProduct += vectorFromLocalPeerToNeighbor[dimensionI] * vectorFromThisToDestination[dimensionI];
                }
                if (multProduct > 0)
                {
                    neighbor_along_destinationVector_exists = true;
                    break;
                }
            }
            if (neighbor_along_destinationVector_exists == false)
            {
                if (iteration < 8)
                {
                    if (ConnectedNeighbors.Count < _configuration.AbsoluteMaxNumberOfNeighbors)
                    {
                        logger.WriteToLog_higherLevelDetail_EmitListOfPeers($"no neighbors to destination {MiscProcedures.VectorToString(vectorFromThisToDestination)}, sending REGISTER request... iteration={iteration}", this);

                        // try to fix the pain: connect to neighbors at empty direction
                        await ConnectToNewNeighborAsync(Engine.DateTimeNowUtc, true, vectorFromThisToDestination);

                        if (iteration >= 2)
                        {
                            await Engine.EngineThreadQueue.WaitAsync(TimeSpan.FromSeconds(10), "fixing empty direction 1237");
                        }

                        await TestDirection(logger, vectorFromThisToDestination, iteration + 1);
                    }
                    else
                    {
                        logger.WriteToLog_lightPain_EmitListOfPeers($"no neighbors to destination {MiscProcedures.VectorToString(vectorFromThisToDestination)} after {iteration} iterations. {ConnectedNeighbors.Count} connected neighbors already", this);
                    }
                }
                else
                { // pain is not fixed
                    logger.WriteToLog_lightPain_EmitListOfPeers($"no neighbors to destination {MiscProcedures.VectorToString(vectorFromThisToDestination)} after {iteration} iterations. {ConnectedNeighbors.Count} connected neighbors", this);
                }
            }
        }