public LockData(int lockLevel, SpellRecord trap, MiscItemRecord key) { this.lockLevel = lockLevel; this.trap = trap; this.key = key; }
public ReferenceData(System.IO.BinaryReader reader) { var index = reader.ReadInt32(); while (true) { var type = (SubRecordType)reader.ReadInt32(); var size = reader.ReadInt32(); switch (type) { case SubRecordType.Id: target = Record.GetRecord<CreatableRecord>(reader.ReadString(size)); break; case SubRecordType.Scale: scale = reader.ReadSingle(); break; case SubRecordType.DoorData: doorData = DoorExitData.Create(reader); break; case SubRecordType.DoorName: loadCell = reader.ReadString(size); break; case SubRecordType.FloatValue: lockLevel = reader.ReadInt32(); break; case SubRecordType.KeyName: key = Record.GetRecord<MiscItemRecord>(reader.ReadString(size)); break; case SubRecordType.Trapname: trap = Record.GetRecord<SpellRecord>(reader.ReadString(size)); break; case SubRecordType.ReferenceBlocked: referenceBlocked = reader.ReadByte() != 0; break; case SubRecordType.OwnerName: owner = Record.GetRecord<NpcRecord>(reader.ReadString(size)); break; case SubRecordType.BodyName: global = Record.GetRecord<Global>(reader.ReadString(size)); break; case SubRecordType.IntValue: health = reader.ReadInt32(); // Health remaining? Also charge for lights break; case SubRecordType.Name9: quantity = reader.ReadInt32(); //0, 1, 5, 10, 25, 100. Definitely value override or object count break; case SubRecordType.SoulName: soul = Record.GetRecord<CreatureRecord>(reader.ReadString(size)); break; case SubRecordType.Data: transformData = new TransformData(reader); break; case SubRecordType.CreatureName: faction = Record.GetRecord<Faction>(reader.ReadString(size)); break; case SubRecordType.Index: rank = reader.ReadInt32(); break; case SubRecordType.SoulCharge: charge = reader.ReadSingle(); break; default: reader.BaseStream.Position -= 8; return; } } }
public static bool IsGold(MiscItemRecord record) { return(GoldIds.Contains(record.name)); }