private void ValidateInstance()
 {
     if (_instance != null && _instance != this)
     {
         Debug.Log("There were multiple MiraController instances in your scene, destroying one");
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
 }
 private void Start()
 {
     cameraTransform = cameraPlayer.transform;
     playerMira      = GetComponent <MiraController>();
 }