static void Scene_KeyPress(object sender, KeyPressEventArgs e) { //Enter, Arrorws 1 2 3 4 Delete Back if (e.KeyChar == (char)Keys.Enter) { if (StartGameButton.Enabled) StartGameButton.InvokeMouseClick(EventArgs.Empty); e.Handled = true; } }
private void TextBox_KeyPress(object sender, KeyPressEventArgs e) { if (sender == null) { return; } if (e.KeyChar != (char)Keys.Enter) { return; } e.Handled = true; if (OKButton.Enabled) { OKButton.InvokeMouseClick(null); } }
private static void TextBox_KeyPress(object sender, KeyPressEventArgs e) { if (sender == null) { return; } if (e.KeyChar != (char)Keys.Enter) { return; } e.Handled = true; if (ConfirmButton.Enabled) { ConfirmButton.InvokeMouseClick(EventArgs.Empty); } }