public void notifyMinionSpawned(Minion m, TeamId team) { var ms = new MinionSpawn(m); _game.PacketHandlerManager.broadcastPacketTeam(team, ms, Channel.CHL_S2C); notifySetHealth(m); }
private void Start() { dagr = GameObject.Find("Player1"); nott = GameObject.Find("Player2"); if (instance == null) { instance = this; } else if (instance != this) { disableSpawning = true; } gameObject.GetComponent <iTweenPath>().nodes[0] = transform.position; //set start node to the same position as the gameobject if (canCollideWithPlayer) { minionPrefab.layer = 0; } else { minionPrefab.layer = 20; } }
public void NotifyMinionSpawned(IMinion m, TeamId team) { var ms = new MinionSpawn(_navGrid, m); _packetHandlerManager.BroadcastPacketTeam(team, ms, Channel.CHL_S2C); NotifySetHealth(m); }
void Start() { instance = this; colorHudInstance = ColorHUD.instance; StartCoroutine(SpawnManager1()); firstSpawnPoint = 0; lastSpawnPoint = Map.height; tutoInstance = GetComponent <TutorialManager>(); tutoInstance.numWaves = waves.Length; //per que el tutorial manager sapiga el numero de waves que hi ha lastMinionDead = true; }