void Start() { basicAttack = GetComponent <BasicAttack>(); seismicAttack = GetComponent <SeismicAreaAttack>(); targetTracker = GetComponent <TargetTracker>(); navMesh = GetComponent <NavMeshAgent>(); charAnimator = GetComponentInChildren <Animator>(); recenser = recenserObject.GetComponent <MinionRecenser>(); audioEmitter = this.GetComponent <AudioSource>(); recenser.AddMe(); }
void Start() { recenser = recenserObject.GetComponent <MinionRecenser>(); lastRayHit = new Vector3(0, 0, 0); timeElapsed = 0; }