// 상태에 따른 행동 처리 코루틴 IEnumerator Action() { while (!isDie) { yield return(ws); switch (state) { case State.TRACE: moveAgent.traceTarget = targetTr.position; break; case State.ATTACK: anim.Play("Attack", -1, 0); moveAgent.Stop(); break; case State.DIE: anim.Play("Die", -1, 0); moveAgent.Stop(); break; } } }