Exemple #1
0
    // 상태에 따른 행동 처리 코루틴
    IEnumerator Action()
    {
        while (!isDie)
        {
            yield return(ws);

            switch (state)
            {
            case State.TRACE:
                moveAgent.traceTarget = targetTr.position;
                break;

            case State.ATTACK:
                anim.Play("Attack", -1, 0);
                moveAgent.Stop();
                break;

            case State.DIE:
                anim.Play("Die", -1, 0);
                moveAgent.Stop();
                break;
            }
        }
    }