public void OnCollisionEnter(Collision collision) { if (collision.transform.tag == "monster") { mini = collision.gameObject.GetComponent <MinionMonster>(); mini.miniMonster.basecharacterinformation.SubtractionHP(hero.heroinfo.baseCharacterInformation.GetDamae()); Destroy(gameObject); } }
// Use this for initialization void Start() { herocharacter = GameObject.Find("Soldier").GetComponent <HeroCharacter>(); HPber = GameObject.Find("Progress Bar Hp").GetComponent <Slider>(); HeadUpPosition = GameObject.Find("Soldier/HeadUpPosition"); minion = GameObject.Find("Monster").GetComponent <MinionMonster>(); MonsterHPber = GameObject.Find("MonsterHpBar").GetComponent <Slider>(); MHeadUpPosition = GameObject.Find("MHeadUpPosition"); }