public void OnCollisionEnter(Collision collision)
 {
     if (collision.transform.tag == "monster")
     {
         mini = collision.gameObject.GetComponent <MinionMonster>();
         mini.miniMonster.basecharacterinformation.SubtractionHP(hero.heroinfo.baseCharacterInformation.GetDamae());
         Destroy(gameObject);
     }
 }
    // Use this for initialization
    void Start()
    {
        herocharacter  = GameObject.Find("Soldier").GetComponent <HeroCharacter>();
        HPber          = GameObject.Find("Progress Bar Hp").GetComponent <Slider>();
        HeadUpPosition = GameObject.Find("Soldier/HeadUpPosition");

        minion          = GameObject.Find("Monster").GetComponent <MinionMonster>();
        MonsterHPber    = GameObject.Find("MonsterHpBar").GetComponent <Slider>();
        MHeadUpPosition = GameObject.Find("MHeadUpPosition");
    }