void Targeting() { if (target.tag == "Minion") { for (int i = 0; i < MC.health; i++) { MC.Take_Damage(2); Instantiate(sparkW, MC.transform.position, Quaternion.identity); } } else if (target.tag == "Angel") { for (int i = 0; i < AC.health; i++) { AC.Take_Damage(2); Instantiate(sparkF, AC.transform.position, Quaternion.identity); } } }