public void DrawMinimap() { // Draw the ward icon on the minimap var desc = MinimapSprite.Texture.GetLevelDescription(0); var offset = new Vector2(-desc.Width / 2f, -desc.Height / 2f); MinimapSprite.Draw(MinimapPosition + offset); }
public void Draw(SpriteBatch spriteBatch) { HUDSprite.Draw(spriteBatch, HUDDestinationRectangle); levelNumSprite.Draw(spriteBatch, levelNumDestinationRectangle); MinimapSprite.Draw(spriteBatch, MinimapDestinationRectangle); for (int index = 0; index < HeartSprites.Count; index++) { HeartSprites[index].Draw(spriteBatch, HeartDestinationRectangles[index]); } }