Exemple #1
0
    // Render and draws the tile and A* path
    public void Render(int startX, int startY, int endX, int endY)
    {
        int   endIndex = endX + endY * _aStarController.tileAStar.Width;
        float distance = _aStarController.tileAStar.Get(endIndex).distance;

        // Tile
        _rTiles = new MinimapTileRenderer_Tile[NumTilesX * NumTilesY];
        int index = 0;

        for (int y = 0; y < NumTilesY; ++y)
        {
            for (int x = 0; x < NumTilesX; ++x, ++index)
            {
                GameObject rTileGO = new GameObject();
                rTileGO.name = "(MiniMap)Tile A* Render tile " + x + "," + y;
                MinimapTileRenderer_Tile rTile = rTileGO.AddComponent <MinimapTileRenderer_Tile>();
                rTile.Render(_aStarController.tileAStar, x * rTileSizeX, y * rTileSizeY, rTileSizeX, rTileSizeY, _aStarController.nodeSizeX, _aStarController.nodeSizeY, distance, aStarMat);
                _rTiles[index] = rTile;
                rTileGO.transform.SetParent(_renderRoot.transform);
                rTileGO.transform.localPosition = new Vector3(0, 0, 50);
            }
        }

        // Path
        GameObject pathRendererGO = new GameObject();

        pathRendererGO.name = "(MiniMap)Tile A* Path Renderer";
        _pathRenderer       = pathRendererGO.AddComponent <MinimapPathRenderer_Tile>();
        _pathRenderer.Render(_aStarController.tileAStar, endX, endY, _aStarController.nodeSizeX, _aStarController.nodeSizeY, pathMat);
        pathRendererGO.transform.SetParent(_renderRoot.transform);
        pathRendererGO.transform.localPosition = Vector3.zero;
    }
Exemple #2
0
 public void Awake()
 {
     _aStarController = GetComponent <MinimapController_Tile>();
     _renderRoot      = new GameObject();
     _renderRoot.name = "(MiniMap) Tile A* Render Root";
     _renderRoot.transform.SetParent(this.transform);
     _renderRoot.transform.localPosition = new Vector3(0, 105, 100);
     _rTiles       = null;
     _pathRenderer = null;
 }
Exemple #3
0
    // Clear rendering of tile and path
    public void Clear()
    {
        if (_rTiles != null)
        {
            foreach (MinimapTileRenderer_Tile rTile in _rTiles)
            {
                GameObject.Destroy(rTile.gameObject);
            }
            _rTiles = null;
        }

        if (_pathRenderer != null)
        {
            GameObject.Destroy(_pathRenderer.gameObject);
            _pathRenderer = null;
        }
    }