//값 초기화 private void OnLevelWasLoaded(int level) { if (UnityEngine.SceneManagement.SceneManager.GetSceneByBuildIndex(level).name.Equals("InGame")) { minimapClick = GameObject.FindGameObjectWithTag("MinimapClick").GetComponent <MinimapClick>(); fxPool = GameObject.FindGameObjectWithTag("MouseFxPool").GetComponent <MouseFxPooling>(); } }
private void OnLevelWasLoaded(int level) { if (SceneManager.GetSceneByBuildIndex(level).name.Equals("InGame")) { PhotonNetwork.OnEventCall += SpellEffectSync; cursor = GameObject.FindGameObjectWithTag("MouseCursor").GetComponent <AOSMouseCursor>(); Ping = GameObject.FindGameObjectWithTag("PingPool").GetComponent <PingPooling>(); cam = Camera.main.GetComponent <RTS_Cam.RTS_Camera>(); minimap = GameObject.FindGameObjectWithTag("MinimapClick").GetComponent <MinimapClick>(); chat = GameObject.FindGameObjectWithTag("ChatManager").GetComponentInChildren <ChatFunction>(); SpellContainer = GameObject.FindGameObjectWithTag("SpellPooling"); makepool(); isInGameScene = true; } }