Exemple #1
0
        public static List <IDescendantHouseholdUiData> GetTimeAlamanacDescendantHouseholdData(FutureDescendantService instance)
        {
            // custom
            BuildDescendantHouseholdSpecs(instance);
            List <IDescendantHouseholdUiData> list = new List <IDescendantHouseholdUiData>();
            List <ulong> remove = new List <ulong>();

            foreach (ulong num in FutureDescendantService.sPersistableData.DescendantHouseholdsMap.Keys)
            {
                // Overwatch does this too but no harm in doing it here too
                if (SimDescription.Find(num) == null && MiniSims.Find(num) == null)
                {
                    remove.Add(num);
                }

                FutureDescendantService.DescendantHouseholdUiData item = new FutureDescendantService.DescendantHouseholdUiData
                {
                    mAncestorSimId = num
                };
                int  householdWealthScore = 0;
                int  numberOfMembers      = 0;
                bool flag = false;
                foreach (FutureDescendantService.FutureDescendantHouseholdInfo info in FutureDescendantService.sPersistableData.DescendantHouseholdsMap[num])
                {
                    if (remove.Contains(num) && info.IsSimAnAncestor(num))
                    {
                        FutureDescendantService.sPersistableData.InvalidDescendantHouseholdsInfo.Add(info);
                        flag = true;
                        continue;
                    }

                    if (!info.HasAncestorFromHousehold(Household.ActiveHousehold))
                    {
                        flag = true;
                        continue;
                    }

                    foreach (ulong num4 in info.mHouseholdMembers)
                    {
                        IMiniSimDescription iMiniSimDescription = SimDescription.GetIMiniSimDescription(num4);
                        if ((iMiniSimDescription != null) && !item.mHouseholdMembers.Contains(iMiniSimDescription))
                        {
                            item.mHouseholdMembers.Add(iMiniSimDescription);
                        }
                    }
                    householdWealthScore += info.mCurrentHouseholdWealthScore;
                    numberOfMembers      += info.mCurrentDesiredHouseholdSize;
                }
                householdWealthScore /= Math.Max(1, FutureDescendantService.sPersistableData.DescendantHouseholdsMap[num].Count);
                numberOfMembers      /= Math.Max(1, FutureDescendantService.sPersistableData.DescendantHouseholdsMap[num].Count);
                item.mHouseholdWorth  = FutureDescendantService.GetWealthTypeString(householdWealthScore);
                item.mHouseholdSize   = FutureDescendantService.GetHouseholdSizeString(numberOfMembers);
                if (item != null && !flag)
                {
                    list.Add(item);
                }
            }
            return(list);
        }
Exemple #2
0
        public static void WipeDescendants()
        {
            if (FutureDescendantService.sPersistableData == null)
            {
                return;
            }

            if (Household.ActiveHousehold == null)
            {
                return;
            }

            foreach (FutureDescendantService.FutureDescendantHouseholdInfo info in FutureDescendantService.sPersistableData.ActiveDescendantHouseholdsInfo)
            {
                if (info.HasAncestorFromHousehold(Household.ActiveHousehold))
                {
                    FutureDescendantService.sPersistableData.InvalidDescendantHouseholdsInfo.Add(info);

                    if (info.DescendantHousehold != null && !GameUtils.IsFutureWorld())
                    {
                        foreach (ulong id in info.mHouseholdMembers)
                        {
                            MiniSimDescription mini = MiniSims.Find(id);
                            if (mini != null)
                            {
                                foreach (SimDescription desc in Household.ActiveHousehold.AllSimDescriptions)
                                {
                                    mini.RemoveMiniRelatioship(desc.SimDescriptionId);
                                }
                            }
                        }
                    }

                    if (info.DescendantHousehold != null && GameUtils.IsFutureWorld())
                    {
                        Annihilation.Cleanse(info.DescendantHousehold);
                    }
                }
            }

            foreach (FutureDescendantService.FutureDescendantHouseholdInfo info in FutureDescendantService.sPersistableData.InvalidDescendantHouseholdsInfo)
            {
                FutureDescendantService.sPersistableData.ActiveDescendantHouseholdsInfo.Remove(info);
            }

            if (GameUtils.IsFutureWorld())
            {
                // will axe map tags
                GetInstance().RemoveInactiveDescendantHouseholds();
            }
        }
Exemple #3
0
        // externalized to Register and MasterController
        public static WorldName GetSimHomeworld(ulong sim)
        {
            MiniSimDescription desc = MiniSims.Find(sim);

            if (desc != null)
            {
                return(Traveler.Settings.GetHomeWorld(desc));
            }

            SimDescription desc2 = SimDescription.Find(sim);

            if (desc2 != null)
            {
                return(Traveler.Settings.GetHomeWorld(desc2 as IMiniSimDescription));
            }

            return(WorldName.Undefined);
        }