private void Awake()
 {
     if (!_instance)
     {
         _instance = this;
     }
 }
Exemple #2
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 // Start is called before the first frame update
 void Start()
 {
     if (_instance == null)
     {
         _instance = this;
     }
     DontDestroyOnLoad(this);
     _total_scene = SceneManager.sceneCountInBuildSettings;
 }
 void GetThatLevel(int n)
 {
     MiniSceneManager.Instance().NextLevel(levels[n]);
     //Debug.Log("you got; " + n);
 }