// Start is called before the first frame update
        void Awake()
        {
            canvas = transform.parent.gameObject.GetComponent <Canvas>();
            camera = GameObject.Find("Main Camera").GetComponent <MiniMapCameraCtrl>();

            input = GameObject.Find("InputManager").GetComponent <InputEventFactory>();

            Barrier = UnityEngine.Camera.main.transform.Find("Barrier").gameObject;

            //Debug.Log("Barrier  " + Barrier);
        }
Exemple #2
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        private void SettingCamera()
        {
            cameraNum.text = ((int)(cameraSlider.normalizedValue * 100f)).ToString();

            camera = GameObject.Find("Main Camera").GetComponent <MiniMapCameraCtrl>();
            if (camera == null)
            {
                return;
            }
            camera.SetSensibility(cameraSlider.normalizedValue * 2f);
        }
Exemple #3
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        private void SaveSetting()
        {
            PlayerPrefs.SetFloat("BGM", sound.BGMVolume);
            PlayerPrefs.SetFloat("SE", sound.SEVolume);

            camera = GameObject.Find("Main Camera").GetComponent <MiniMapCameraCtrl>();
            if (camera == null)
            {
                return;
            }
            PlayerPrefs.SetFloat("Camera", camera.scrollSensitivity);
        }
Exemple #4
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        // Start is called before the first frame update
        void Awake()
        {
            var bgmBar    = Setting.Find("BGMBar").gameObject;
            var seBar     = Setting.Find("SEBar").gameObject;
            var cameraBar = Setting.Find("CameraBar").gameObject;

            bgmSlider    = bgmBar.GetComponent <Slider>();
            seSlider     = seBar.gameObject.GetComponent <Slider>();
            cameraSlider = cameraBar.gameObject.GetComponent <Slider>();
            bgmNum       = bgmBar.transform.Find("value").gameObject.GetComponent <Text>();
            seNum        = seBar.transform.Find("value").gameObject.GetComponent <Text>();
            cameraNum    = cameraBar.transform.Find("value").gameObject.GetComponent <Text>();
            sound        = GameObject.Find("SoundManager").GetComponent <SoundManager>();
            camera       = GameObject.Find("Main Camera").GetComponent <MiniMapCameraCtrl>();


            InitSetting();
        }