// Start is called before the first frame update void Awake() { canvas = transform.parent.gameObject.GetComponent <Canvas>(); camera = GameObject.Find("Main Camera").GetComponent <MiniMapCameraCtrl>(); input = GameObject.Find("InputManager").GetComponent <InputEventFactory>(); Barrier = UnityEngine.Camera.main.transform.Find("Barrier").gameObject; //Debug.Log("Barrier " + Barrier); }
private void SettingCamera() { cameraNum.text = ((int)(cameraSlider.normalizedValue * 100f)).ToString(); camera = GameObject.Find("Main Camera").GetComponent <MiniMapCameraCtrl>(); if (camera == null) { return; } camera.SetSensibility(cameraSlider.normalizedValue * 2f); }
private void SaveSetting() { PlayerPrefs.SetFloat("BGM", sound.BGMVolume); PlayerPrefs.SetFloat("SE", sound.SEVolume); camera = GameObject.Find("Main Camera").GetComponent <MiniMapCameraCtrl>(); if (camera == null) { return; } PlayerPrefs.SetFloat("Camera", camera.scrollSensitivity); }
// Start is called before the first frame update void Awake() { var bgmBar = Setting.Find("BGMBar").gameObject; var seBar = Setting.Find("SEBar").gameObject; var cameraBar = Setting.Find("CameraBar").gameObject; bgmSlider = bgmBar.GetComponent <Slider>(); seSlider = seBar.gameObject.GetComponent <Slider>(); cameraSlider = cameraBar.gameObject.GetComponent <Slider>(); bgmNum = bgmBar.transform.Find("value").gameObject.GetComponent <Text>(); seNum = seBar.transform.Find("value").gameObject.GetComponent <Text>(); cameraNum = cameraBar.transform.Find("value").gameObject.GetComponent <Text>(); sound = GameObject.Find("SoundManager").GetComponent <SoundManager>(); camera = GameObject.Find("Main Camera").GetComponent <MiniMapCameraCtrl>(); InitSetting(); }