void UpdateLookSettings() { if (changingInternally || MiniGrouperScript == null) { return; } if (rbLookTowardLeader.Checked) { MiniGrouperScript.Data.Look = LookTowardMode.Leader; } else if (rbLookTowardMovement.Checked) { MiniGrouperScript.Data.Look = LookTowardMode.Movement; } else if (rbLookTowardNearestOutsider.Checked) { MiniGrouperScript.Data.Look = LookTowardMode.NearestOutsider; } else if (rbLookTowardNearestMember.Checked) { MiniGrouperScript.Data.Look = LookTowardMode.NearestMember; } else if (rbLookTowardSpecificCreature.Checked) { MiniGrouperScript.Data.Look = LookTowardMode.Creature; } MiniGrouperScript.DataChanged(); MiniGrouperScript.UpdateLook(); }