private void Start() { minigame.StartMinigame(); }
/// <summary> /// Starts the minigame /// </summary> /// <param name="GameNumber">Game number of the game to be started</param> void StartGame(int GameNumber) { //MoveCamera (gameNumber); currentMinigame = (MiniGame)Instantiate (GetGame(GameNumber), new Vector3 (0, 0, -10), Quaternion.identity); //currentMinigame = GetGame(GameNumber); //currentMinigame.gameObject.SetActive(true); StartCoroutine(currentMinigame.StartMinigame(GetDifficulty(), /*!hasPlayed(currentMinigame.title)*/ true)); }