// Use this for initialization
    void Start()
    {
        lineZPostion = Camera.main.transform.position.z + Camera.main.nearClipPlane;

        Application.targetFrameRate = frameRate;
        Input.multiTouchEnabled     = false;

        waveSpawner     = GetComponent <WaveSpawner>();
        miniBossSpawner = GetComponent <MiniBossSpawner>();
    }
    // Use this for initialization
    void Start()
    {
        lineZPostion =  Camera.main.transform.position.z + Camera.main.nearClipPlane;

        Application.targetFrameRate = frameRate;
        Input.multiTouchEnabled = false;

        waveSpawner = GetComponent<WaveSpawner>();
        miniBossSpawner = GetComponent<MiniBossSpawner>();
    }