Exemple #1
0
        public static void LoadMines()
        {
            if (!File.Exists(@".\Mines.ini"))
            {
                MineSetList.Add(new MineSet(1));
                MineSetList.Add(new MineSet(2));
                SaveMines();
                return;
            }
            InIReader reader = new InIReader(@".\Mines.ini");
            int       i      = 0;
            MineSet   Mine;

            while (reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", 255) != 255)
            {
                Mine               = new MineSet();
                Mine.Name          = reader.ReadString("Mine" + i.ToString(), "Name", Mine.Name);
                Mine.SpotRegenRate = reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", Mine.SpotRegenRate);
                Mine.MaxStones     = reader.ReadByte("Mine" + i.ToString(), "MaxStones", Mine.MaxStones);
                Mine.HitRate       = reader.ReadByte("Mine" + i.ToString(), "HitRate", Mine.HitRate);
                Mine.DropRate      = reader.ReadByte("Mine" + i.ToString(), "DropRate", Mine.DropRate);
                Mine.TotalSlots    = reader.ReadByte("Mine" + i.ToString(), "TotalSlots", Mine.TotalSlots);
                int j = 0;
                while (reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255) != 255)
                {
                    Mine.Drops.Add(new MineDrop()
                    {
                        ItemName     = reader.ReadString("Mine" + i.ToString(), "D" + j.ToString() + "-ItemName", ""),
                        MinSlot      = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255),
                        MaxSlot      = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxSlot", 255),
                        MinDura      = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinDura", 255),
                        MaxDura      = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxDura", 255),
                        BonusChance  = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-BonusChance", 255),
                        MaxBonusDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxBonusDura", 255)
                    });
                    j++;
                }
                MineSetList.Add(Mine);
                i++;
            }
        }
Exemple #2
0
        public static void LoadMines()
        {
            if (!File.Exists(ConfigPath + @".\Mines.ini"))
            {
                MineSetList.Add(new MineSet(1));
                MineSetList.Add(new MineSet(2));
                SaveMines();
                return;
            }
            InIReader reader = new InIReader(ConfigPath + @".\Mines.ini");
            int i = 0;
            MineSet Mine;
            while (reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", 255) != 255)
            {
                Mine = new MineSet();
                Mine.Name = reader.ReadString("Mine" + i.ToString(), "Name", Mine.Name);
                Mine.SpotRegenRate = reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", Mine.SpotRegenRate);
                Mine.MaxStones = reader.ReadByte("Mine" + i.ToString(), "MaxStones", Mine.MaxStones);
                Mine.HitRate = reader.ReadByte("Mine" + i.ToString(), "HitRate", Mine.HitRate);
                Mine.DropRate = reader.ReadByte("Mine" + i.ToString(), "DropRate", Mine.DropRate);
                Mine.TotalSlots = reader.ReadByte("Mine" + i.ToString(), "TotalSlots", Mine.TotalSlots);
                int j = 0;
                while (reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255) != 255)
                {
                    Mine.Drops.Add(new MineDrop()
                        {
                            ItemName = reader.ReadString("Mine" + i.ToString(), "D" + j.ToString() + "-ItemName", ""),
                            MinSlot = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255),
                            MaxSlot = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxSlot", 255),
                            MinDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinDura", 255),
                            MaxDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxDura", 255),
                            BonusChance = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-BonusChance", 255),
                            MaxBonusDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxBonusDura", 255)
                        });
                    j++;
                }
                MineSetList.Add(Mine);
                i++;
            }

        }
        public void GetMinePayout(MineSet Mine)
        {
            if ((Mine.Drops == null) || (Mine.Drops.Count == 0)) return;
            if (FreeSpace(Info.Inventory) == 0) return;
            byte Slot = (byte)Envir.Random.Next(Mine.TotalSlots);
            for (int i = 0; i < Mine.Drops.Count; i++)
            {
                MineDrop Drop = Mine.Drops[i];
                if ((Drop.MinSlot <= Slot) && (Drop.MaxSlot >= Slot) && (Drop.Item != null))
                {
                    UserItem item = Envir.CreateDropItem(Drop.Item);
                    if (item.Info.Type == ItemType.Ore)
                    {
                        item.CurrentDura = (ushort)Math.Min(ushort.MaxValue, (Drop.MinDura + Envir.Random.Next(Math.Max(0, Drop.MaxDura - Drop.MinDura))) * 1000);
                        if ((Drop.BonusChance > 0) && (Envir.Random.Next(100) <= Drop.BonusChance))
                            item.CurrentDura = (ushort)Math.Min(ushort.MaxValue, item.CurrentDura + (Envir.Random.Next(Drop.MaxBonusDura) * 1000));
                    }

                    if (CheckGroupQuestItem(item)) continue;

                    if (CanGainItem(item, false))
                    {
                        GainItem(item);
                        Report.ItemChanged("MinePayout", item, item.Count, 2);
                    }
                    return;
                }
            }

        }