public void Move_KillHeroAndGetMines_Hero1HasMine() { var map = MapTest.Map06; var mines = MineOwnership.Create(1, 1, 1, 4); var hero1 = new Hero(18, 3, 3, 3, 100); var hero2 = new Hero(80, 2, 3, 0, 101); var hero3 = new Hero(81, 4, 4, 0, 102); var hero4 = new Hero(82, 1, 5, 1, 103); var act0 = State.Create(16, hero1, hero2, hero3, hero4, mines); var exp0 = @"Hero[3,3] Health: 18, Mines: 3, Gold: 100 Hero[2,3] Health: 80, Mines: 0, Gold: 101 Hero[4,4] Health: 81, Mines: 0, Gold: 102 Hero[1,5] Health: 82, Mines: 1, Gold: 103 Turn: 16 Mines: 1114................"; AreEqual(exp0, act0); var act1 = act0.Move(map, MoveDirection.E, PlayerType.Hero2); var exp1 = @"Hero[0,0] Health: 100, Mines: 0, Gold: 100 Hero[2,3] Health: 79, Mines: 3, Gold: 104 Hero[4,4] Health: 81, Mines: 0, Gold: 102 Hero[1,5] Health: 82, Mines: 1, Gold: 103 Turn: 17 Mines: 2224................"; AreEqual(exp1, act1); }
public void Process_21ply_() { var map = MapTest.Map18; var state = State.Create(1, Hero.Create(90, map[2, 3], 0, 0), Hero.Create(90, map[5, 6], 0, 0), Hero.Create(90, map[9, 9], 0, 0), Hero.Create(90, map[1, 9], 0, 0), MineOwnership.Create(map)); var root = new RootNode(map, state); root.InitializeMoveMappings(map); var sw = new Stopwatch(); sw.Start(); for (int i = 1; i < 21; i++) { root.Process(map, i, PotentialScore.EmptyCollection); } sw.Stop(); Console.WriteLine("Ellapsed: {0:0.0}", sw.Elapsed.TotalMilliseconds); Console.WriteLine(Node.Lookup.DebuggerDisplay); Console.WriteLine(Node.Lookup.LogNodeCounts()); var act = root.BestMove; var exp = MoveDirection.S; Assert.AreEqual(exp, act); }
public void Move_TakeMineAndKillOpponent_MinesMatchesMinePerHero() { var map = MapTest.Map18; var hero1 = Hero.Create(100, map[04, 02], 0, 266); var hero2 = Hero.Create(008, map[02, 03], 1, 210); var hero3 = Hero.Create(001, map[14, 15], 2, 336); var hero4 = Hero.Create(001, map[04, 03], 5, 630); var mines = MineOwnership.Create(0, 0, 0, 0, 0, 4, 4, 0, 4, 4, 4, 0, 0, 0, 0, 0, 2, 3, 0, 3); var state = State.Create(789, hero1, hero2, hero3, hero4, mines); Console.WriteLine(state.ToUnitTestString()); var source = map[4, 2]; var target = map[4, 1]; var act = state.Move(map, hero1, PlayerType.Hero1, source, target); var exp = @"Hero[4,2] Health: 79, Mines: 6, Gold: 272 Hero[2,3] Health: 8, Mines: 1, Gold: 210 Hero[14,15] Health: 1, Mines: 2, Gold: 336 Hero[14,2] Health: 100, Mines: 0, Gold: 630 Turn: 790 Mines: ..1..11.111.....23.3"; AreEqual(exp, act); }
public void Process_MoveToFreeMineDistance1_GoNorth() { var map = Map.Parse( "@1[] $-$- []@2\r\n" + " \r\n" + " \r\n" + " \r\n" + " \r\n" + " \r\n" + " \r\n" + "@3[] $-$- []@4\r\n"); var state = State.Create(0, Hero.Create(44, map[3, 1], 0, 6), Hero.Create(90, map[2, 6], 2, 4), Hero.Create(90, map[7, 0], 0, 0, true), Hero.Create(90, map[7, 7], 0, 0, true), MineOwnership.Create(0, 0, 2, 2)); var root = new RootNode(state); var evaluator = Evaluator.Get(map); var data = new ProcessData(root.Lookup, map, evaluator); var act = root.GetMove(data, TimeSpan.FromSeconds(2)); Console.WriteLine(root.Lookup.LogNodeCounts()); var exp = MoveDirection.N; Assert.AreEqual(exp, act.Direction); }
public void Process_Health50BesideATavern_1Paths() { var map = MapTest.Map10Mines8; var state = State.Create(0, new Hero(50, 1, 0, 0, 0), new Hero(100, 8, 0, 0, 0), new Hero(100, 8, 9, 0, 0), new Hero(100, 1, 9, 0, 0), MineOwnership.Create(map)); var source = map[state.Hero1]; var mines = state.Mines; var collection = SafePathCollection.Create(map, state); var processor = new DrinkBeerProcessor(); processor.Initialize(map, state); var path = PotentialPath.Initial(source, map, state); processor.Process(path, collection); var act = collection.GetPotentialPaths(); Assert.AreEqual(1, act.Count); PotentialPathAssert.AreEqual(1, source, 99, mines, MoveDirections.E, -2, act[0]); }
public void GetMove() { var map = MapTest.Map18; var state = State.Create(1, Hero.Create(90, map[2, 3], 0, 0), Hero.Create(90, map[5, 6], 0, 0), Hero.Create(90, map[9, 9], 0, 0), Hero.Create(90, map[1, 9], 0, 0), MineOwnership.Create(map)); var root = new RootNode(map, state); root.GetMove(map, TimeSpan.FromMilliseconds(1900)); var act = root.BestMove; }
public void Process_MoveToFreeMineDistance3_GoNorth() { var map = Map.Parse( "@1[] $-$- []@2\r\n" + " \r\n" + " \r\n" + " \r\n" + " \r\n" + " \r\n" + " \r\n" + "@3[] $-$- []@4\r\n"); var state = State.Create(1200 - 16, Hero.Create(44, map[3, 2], 0, 9), Hero.Create(90, map[2, 6], 2, 4, true), Hero.Create(90, map[7, 0], 0, 0, true), Hero.Create(90, map[7, 7], 0, 0, true), MineOwnership.Create(0, 0, 2, 2)); var root = new RootNode(map, state); root.InitializeMoveMappings(map); var sw = new Stopwatch(); sw.Start(); for (var depth = state.Turn + 1; depth < 1220; depth++) { root.Process(map, depth, PotentialScore.EmptyCollection); } sw.Stop(); foreach (var score in root.Scores) { Console.WriteLine("{0} {1}", score.Item1, score.Item2.ToConsoleDisplay(state.PlayerToMove)); } Console.WriteLine("Ellapsed: {0:0.0}", sw.Elapsed.TotalMilliseconds); Console.WriteLine(Node.Lookup.DebuggerDisplay); Console.WriteLine(Node.Lookup.LogNodeCounts()); var act = root.BestMove; var exp = MoveDirection.N; Assert.AreEqual(exp, act); }
public void Process_12ply_Profiling() { var map = MapTest.Map18; var state = State.Create(1, Hero.Create(90, map[2, 3], 0, 0), Hero.Create(90, map[5, 6], 0, 0), Hero.Create(90, map[9, 9], 0, 0), Hero.Create(90, map[1, 9], 0, 0), MineOwnership.Create(map)); var root = new RootNode(map, state); root.InitializeMoveMappings(map); var sw = new Stopwatch(); sw.Start(); root.Process(map, 12, PotentialScore.EmptyCollection); sw.Stop(); Console.WriteLine("Ellapsed: {0:0.0}", sw.Elapsed.TotalMilliseconds); }
public void Process_Get4Mines_4Mines15Turns42Profit() { var map = MapTest.Map10Mines8; var state = State.Create(0, new Hero(100, 3, 4, 0, 0), new Hero(100, 8, 0, 0, 0, true), new Hero(100, 8, 9, 0, 0, true), new Hero(100, 1, 9, 0, 0, true), MineOwnership.Create(map)); var collection = SafePathCollection.Create(map, state); collection.Procces(); foreach (var item in collection) { Console.WriteLine(item.DebuggerDisplay); } var act = collection.BestPath; var exp = new SafePath(4, 15, 42, MoveDirection.E); Assert.AreEqual(exp, act); }
public void Process_Get1Mine1Mine4Turns4Profit() { var map = MapTest.Map10; var state = State.Create(0, new Hero(23, 0, 0, 0, 0), new Hero(99, 9, 0, 0, 0), new Hero(99, 9, 9, 0, 0), new Hero(99, 0, 9, 0, 0), MineOwnership.Create(map)); var collection = SafePathCollection.Create(map, state); collection.Procces(); foreach (var item in collection) { Console.WriteLine(item.DebuggerDisplay); } var act = collection.BestPath; var exp = new SafePath(1, 4, 4, MoveDirection.S); Assert.AreEqual(exp, act); }
public void Process_Health99BesideATavern_NoPaths() { var map = MapTest.Map10Mines8; var state = State.Create(0, new Hero(100, 1, 0, 0, 0), new Hero(100, 8, 0, 0, 0), new Hero(100, 8, 9, 0, 0), new Hero(100, 1, 9, 0, 0), MineOwnership.Create(map)); var collection = SafePathCollection.Create(map, state); var processor = new DrinkBeerProcessor(); processor.Initialize(map, state); var path = PotentialPath.Initial(map[state.Hero1], map, state); processor.Process(path, collection); var act = collection.GetPotentialPaths(); Assert.AreEqual(0, act.Count); }