public void Should_NearBombsCount(int count) { // Arrange // Act var actual = new MineItem { IsBomb = false, NearBombsCount = count, IsCovered = false }; // Assert actual.ToString().Should().Be(count.ToString()); }
public void Should_Bomb() { // Arrange // Act var actual = new MineItem { IsBomb = true, IsCovered = false }; // Assert actual.ToString().Should().Be("*"); }
public MineItemViewModel(MineItem mineItem) { MineItem = mineItem; ButtonText = MineItem.ToString(); ClickedCommand = new DelegateCommand(_ => { ButtonText = "test"; }); }