Exemple #1
0
        public virtual Spell DoCombo(Mobile c)
        {
            Spell spell = null;

            if (m_ComboType == ComboType.None)
            {
                m_ComboType = (ComboType)Utility.RandomMinMax(1, 7);
            }

            if (m_Combo == 1)
            {
                switch (m_ComboType)
                {
                case ComboType.Exp_FS_Poison:
                case ComboType.Exp_MB_Poison:
                case ComboType.Exp_EB_Poison:
                case ComboType.Exp_FB_MA_Poison:
                case ComboType.Exp_FB_Poison_Light:
                case ComboType.Exp_FB_MA_Light:
                case ComboType.Exp_Poison_FB_Light: spell = new ExplosionSpell(m_Mobile, null); break;
                }
            }
            else if (m_Combo == 2)
            {
                switch (m_ComboType)
                {
                case ComboType.Exp_FS_Poison: spell = new FlameStrikeSpell(m_Mobile, null); break;

                case ComboType.Exp_MB_Poison: spell = new MindBlastSpell(m_Mobile, null); break;

                case ComboType.Exp_EB_Poison: spell = new EnergyBoltSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_MA_Poison: spell = new FireballSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_Poison_Light: spell = new FireballSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_MA_Light: spell = new FireballSpell(m_Mobile, null); break;

                case ComboType.Exp_Poison_FB_Light: spell = new PoisonSpell(m_Mobile, null); break;
                }
            }
            else if (m_Combo == 3)
            {
                switch (m_ComboType)
                {
                case ComboType.Exp_FS_Poison:
                case ComboType.Exp_MB_Poison:
                case ComboType.Exp_EB_Poison:
                    spell = new PoisonSpell(m_Mobile, null);
                    EndCombo();
                    return(spell);

                case ComboType.Exp_FB_MA_Poison: spell = new MagicArrowSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_Poison_Light: spell = new PoisonSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_MA_Light: spell = new MagicArrowSpell(m_Mobile, null); break;

                case ComboType.Exp_Poison_FB_Light: spell = new FireballSpell(m_Mobile, null); break;
                }
            }
            else if (m_Combo == 4)
            {
                switch (m_ComboType)
                {
                case ComboType.Exp_FS_Poison:
                case ComboType.Exp_MB_Poison:
                case ComboType.Exp_EB_Poison:
                    spell = new LightningSpell(m_Mobile, null);
                    EndCombo();
                    return(spell);

                case ComboType.Exp_FB_MA_Poison: spell = new PoisonSpell(m_Mobile, null); break;

                case ComboType.Exp_FB_Poison_Light:
                case ComboType.Exp_FB_MA_Light:
                case ComboType.Exp_Poison_FB_Light: spell = new LightningSpell(m_Mobile, null);
                    EndCombo();
                    return(spell);
                }
            }
            else if (m_Combo == 5)
            {
                switch (m_ComboType)
                {
                case ComboType.Exp_FS_Poison:
                case ComboType.Exp_MB_Poison:
                case ComboType.Exp_EB_Poison:
                case ComboType.Exp_FB_MA_Poison:
                case ComboType.Exp_FB_Poison_Light:
                case ComboType.Exp_FB_MA_Light:
                case ComboType.Exp_Poison_FB_Light:
                    spell = new LightningSpell(m_Mobile, null);
                    EndCombo();
                    return(spell);
                }
            }

            m_Combo++; // Move to next spell

            if (spell == null)
            {
                spell = new PoisonSpell(m_Mobile, null);
            }

            return(spell);
        }
Exemple #2
0
        public virtual Spell DoCombo(Mobile c)
        {
            Spell spell = null;

            if (this.m_Combo == 0)
            {
                spell = new ExplosionSpell(this.m_Mobile, null);
                ++this.m_Combo; // Move  to next spell
            }
            else if (this.m_Combo == 1)
            {
                spell = new WeakenSpell(this.m_Mobile, null);
                ++this.m_Combo; // Move to next spell
            }
            else if (this.m_Combo == 2)
            {
                if (!c.Poisoned)
                {
                    spell = new PoisonSpell(this.m_Mobile, null);
                }
                else
                {
                    spell = new StrangleSpell(this.m_Mobile, null);
                }

                ++this.m_Combo; // Move to next spell
            }

            if (this.m_Combo == 3 && spell == null)
            {
                switch (Utility.Random(4))
                {
                default:
                case 0:
                {
                    if (c.Int < c.Dex)
                    {
                        spell = new FeeblemindSpell(this.m_Mobile, null);
                    }
                    else
                    {
                        spell = new ClumsySpell(this.m_Mobile, null);
                    }

                    ++this.m_Combo;         // Move to next spell

                    break;
                }

                case 1:
                {
                    spell        = new EnergyBoltSpell(this.m_Mobile, null);
                    this.m_Combo = -1;         // Reset combo state
                    break;
                }

                case 2:
                {
                    spell        = new FlameStrikeSpell(this.m_Mobile, null);
                    this.m_Combo = -1;         // Reset combo state
                    break;
                }

                case 3:
                {
                    spell        = new PainSpikeSpell(this.m_Mobile, null);
                    this.m_Combo = -1;         // Reset combo state
                    break;
                }
                }
            }
            else if (this.m_Combo == 4 && spell == null)
            {
                spell        = new MindBlastSpell(this.m_Mobile, null);
                this.m_Combo = -1;
            }

            return(spell);
        }
Exemple #3
0
        public override Spell DoCombo(Mobile c)
        {
            Spell spell = null;

            if (m_NecroComboType == NecroComboType.None)
            {
                m_NecroComboType = (NecroComboType)Utility.RandomMinMax(1, 7);
                m_Combo          = 0;
                m_Mobile.DebugSay("Doing {0} Combo", m_NecroComboType);
            }

            if (m_Combo == 0)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS:
                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS:
                case NecroComboType.Exp_FB_MA_PS:
                case NecroComboType.Exp_Poison_FB_PS: spell = new ExplosionSpell(m_Mobile, null); break;
                }

                ++m_Combo;
            }
            else if (m_Combo == 1)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS: spell = new FlameStrikeSpell(m_Mobile, null); break;

                case NecroComboType.Exp_MB_Omen_Poison_PS: spell = new MindBlastSpell(m_Mobile, null); break;

                case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EnergyBoltSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS:
                case NecroComboType.Exp_FB_MA_PS: spell = new FireballSpell(m_Mobile, null); break;

                case NecroComboType.Exp_Poison_FB_PS: spell = new PoisonSpell(m_Mobile, null); break;
                }

                ++m_Combo;
            }
            else if (m_Combo == 2)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EvilOmenSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_Poison_PS: spell = new MagicArrowSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_PS: spell = new MagicArrowSpell(m_Mobile, null); break;

                case NecroComboType.Exp_Poison_FB_PS: spell = new FireballSpell(m_Mobile, null); break;
                }

                ++m_Combo;
            }
            else if (m_Combo == 3)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS:
                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_PS:
                case NecroComboType.Exp_Poison_FB_PS:
                    if (Utility.RandomBool())
                    {
                        spell = new PoisonStrikeSpell(m_Mobile, null);
                    }
                    else
                    {
                        spell = new PainSpikeSpell(m_Mobile, null);
                    }
                    EndCombo();
                    return(spell);
                }

                ++m_Combo;
            }

            else if (m_Combo == 4)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS:
                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS:
                case NecroComboType.Exp_FB_MA_PS:
                case NecroComboType.Exp_Poison_FB_PS:
                    if (Utility.RandomBool())
                    {
                        spell = new PoisonStrikeSpell(m_Mobile, null);
                    }
                    else
                    {
                        spell = new PainSpikeSpell(m_Mobile, null);
                    }
                    EndCombo();
                    return(spell);
                }
            }

            return(spell);
        }