Exemple #1
0
        public override void Initialize(Entity entity, Data data)
        {
            // Needed to clear out Dicts after playing for AgentView Editor Window
            if (!Application.isPlaying && entitiesData != null && entitiesData.ContainsKey(entity))
            {
                OnEnable();
            }

            MinMaxFloatData minMaxFloatData = (MinMaxFloatData)data;

            entitiesData.Add(entity, new MinMaxFloatData()
            {
                floatValue = minMaxFloatData.floatValue,
                min        = minMaxFloatData.min,
                max        = minMaxFloatData.max
            });
        }
Exemple #2
0
        public override Data SetData(Entity entity, Data data)
        {
            MinMaxFloatData minMaxFloatData = entitiesData[entity];
            float           newLevel        = ((MinMaxFloatData)data).floatValue;

            if (newLevel > minMaxFloatData.max)
            {
                newLevel = minMaxFloatData.max;
            }
            else if (newLevel < minMaxFloatData.min)
            {
                newLevel = minMaxFloatData.min;
            }

            Debug.Log(entity.name + ": " + name + " Set to " + newLevel);

            minMaxFloatData.floatValue = newLevel;
            return(minMaxFloatData);
        }
Exemple #3
0
        public void SetValueFromNormalizedValue(Entity entity, float normalizedValue)
        {
            MinMaxFloatData minMaxFloatData = entitiesData[entity];

            minMaxFloatData.floatValue = normalizedValue * (minMaxFloatData.max - minMaxFloatData.min) + minMaxFloatData.min;
        }
Exemple #4
0
        public float GetNormalizedLevel(Entity entity)
        {
            MinMaxFloatData minMaxFloatData = entitiesData[entity];

            return(Mathf.Clamp((minMaxFloatData.floatValue - minMaxFloatData.min) / (minMaxFloatData.max - minMaxFloatData.min), 0f, 1f));
        }