// Update is called once per frame void FixedUpdate() { Character chara = roundController.getPlayerChara(); MinMapRoom mRoom = roomContraller.findMiniRoomByXYZ(chara.getCurrentRoom());; MinMapRoom mmr = newDi1.GetComponent <MinMapRoom>(); mmr.setP6enable(true); checkDoorStatus(mRoom, mmr); checkPStatus(mRoom, mmr); if (Input.GetKey(KeyCode.M)) { if (chara.getCurrentRoom()[2] == RoomConstant.ROOM_Z_UP) { miniMapUI.clickUpMap(); } else if (chara.getCurrentRoom()[2] == RoomConstant.ROOM_Z_GROUND) { miniMapUI.clickGroundMap(); } else if (chara.getCurrentRoom()[2] == RoomConstant.ROOM_Z_DOWN) { miniMapUI.clickDownMap(); } } }
private void checkPStatus(MinMapRoom mRoom, MinMapRoom mmr) { if (mRoom.getP1Status()) { mmr.setP1enable(true); } else { mmr.setP1enable(false); } if (mRoom.getP2Status()) { mmr.setP2enable(true); } else { mmr.setP2enable(false); } if (mRoom.getP3Status()) { mmr.setP3enable(true); } else { mmr.setP3enable(false); } if (mRoom.getP4Status()) { mmr.setP4enable(true); } else { mmr.setP4enable(false); } if (mRoom.getP5Status()) { mmr.setP5enable(true); } else { mmr.setP5enable(false); } }
private void genMinMap(Dictionary <int[], int[]> map, int z) { // MinPlane.transform.localPosition = showPos; foreach (int[] key in map.Keys) { Vector3 temPos = initMinRoom.localPosition; temPos.x = key[0] * minRoomhorizonDis; temPos.y = key[1] * minRoomvertiDis; GameObject newDi = Instantiate(minRoom) as GameObject; MinMapRoom mmr = newDi.GetComponent <MinMapRoom>(); mmr.setXYZ(key); if (map[key][0] == 1) { mmr.setNorthDoorenable(); } if (map[key][1] == 1) { mmr.setSouthDoorenable(); } if (map[key][2] == 1) { mmr.setWestDoorenable(); } if (map[key][3] == 1) { mmr.setEastDoorenable(); } if (z == RoomConstant.ROOM_Z_UP) { MinUpPlane.SetActive(true); newDi.GetComponent <RectTransform>().SetParent(MinUpPlane.transform); } else if (z == RoomConstant.ROOM_Z_GROUND) { MinGroPlane.SetActive(true); newDi.GetComponent <RectTransform>().SetParent(MinGroPlane.transform); } else if (z == RoomConstant.ROOM_Z_DOWN) { MinDownPlane.SetActive(true); newDi.GetComponent <RectTransform>().SetParent(MinDownPlane.transform); } newDi.GetComponent <RectTransform>().localPosition = temPos; newDi.SetActive(false); roomManager.addMiniRoomList(key, mmr); } }
public void addMiniRoomList(int[] xyz, MinMapRoom minR) { this.miniRoomList.Add(xyz, minR); }
private void checkDoorStatus(MinMapRoom mRoom, MinMapRoom mmr) { if (mRoom.getEastDoorStatus()) { mmr.setEastDoorenable(); newDi5.GetComponent <RectTransform>().localPosition = showRPos; MinMapRoom eRoom = newDi5.GetComponent <MinMapRoom>(); east[0] = mRoom.xyz[0]; east[1] = mRoom.xyz[1]; east[2] = mRoom.xyz[2]; east[0] = east[0] + 1; MinMapRoom eNextRoom = roomContraller.findMiniRoomByXYZ(east); this.checkPStatus(eNextRoom, eRoom); if (eNextRoom.isVisited()) { newDi5.SetActive(true); } else { newDi5.SetActive(false); } } else { mmr.setEastDoorDisable(); newDi5.SetActive(false); } if (mRoom.getWestDoorStatus()) { mmr.setWestDoorenable(); newDi4.GetComponent <RectTransform>().localPosition = showLPos; MinMapRoom wRoom = newDi4.GetComponent <MinMapRoom>(); west[0] = mRoom.xyz[0]; west[1] = mRoom.xyz[1]; west[2] = mRoom.xyz[2]; west[0] = west[0] - 1; MinMapRoom wNextRoom = roomContraller.findMiniRoomByXYZ(west); this.checkPStatus(wNextRoom, wRoom); if (wNextRoom.isVisited()) { newDi4.SetActive(true); } else { newDi4.SetActive(false); } } else { mmr.setWestDoorDisable(); newDi4.SetActive(false); } if (mRoom.getSouthDoorStatus()) { mmr.setSouthDoorenable(); newDi3.GetComponent <RectTransform>().localPosition = showDPos; MinMapRoom sRoom = newDi3.GetComponent <MinMapRoom>(); south[0] = mRoom.xyz[0]; south[1] = mRoom.xyz[1]; south[2] = mRoom.xyz[2]; south[1] = mRoom.xyz[1] - 1; MinMapRoom sNextRoom = roomContraller.findMiniRoomByXYZ(south); this.checkPStatus(sNextRoom, sRoom); if (sNextRoom.isVisited()) { newDi3.SetActive(true); } else { newDi3.SetActive(false); } } else { mmr.setSouthDoorDisable(); newDi3.SetActive(false); } if (mRoom.getNorthDoorStatus()) { mmr.setNorthDoorenable(); newDi2.GetComponent <RectTransform>().localPosition = showUPos; MinMapRoom nRoom = newDi2.GetComponent <MinMapRoom>(); north[0] = mRoom.xyz[0]; north[1] = mRoom.xyz[1]; north[2] = mRoom.xyz[2]; north[1] = mRoom.xyz[1] + 1; MinMapRoom nNextRoom = roomContraller.findMiniRoomByXYZ(north); this.checkPStatus(nNextRoom, nRoom); if (nNextRoom.isVisited()) { newDi2.SetActive(true); } else { newDi2.SetActive(false); } } else { mmr.setNorthDoorDisable(); newDi2.SetActive(false); } }