Exemple #1
0
        public void Stop()
        {
            FluidSynth.Stop();

            _midiBuffer = null; // Clear databuffer for GC
            _state      = MidiState.Finished;
        }
Exemple #2
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 public InputState(MouseState mouse = null, KeyboardState keyboard = null, JoystickState joystick = null, MidiState midi = null)
 {
     Mouse    = mouse ?? new MouseState();
     Keyboard = keyboard ?? new KeyboardState();
     Joystick = joystick ?? new JoystickState();
     Midi     = midi ?? new MidiState();
 }
 public InputState(MouseState mouse = null, KeyboardState keyboard = null, TouchState touch = null, JoystickState joystick = null, MidiState midi = null, TabletState tablet = null)
 {
     Mouse    = mouse ?? new MouseState();
     Keyboard = keyboard ?? new KeyboardState();
     Touch    = touch ?? new TouchState();
     Joystick = joystick ?? new JoystickState();
     Midi     = midi ?? new MidiState();
     Tablet   = tablet ?? new TabletState();
 }
Exemple #4
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        public Midi(string defaultSoundFontPath)
        {
            _state = MidiState.None;

            if (!FluidSynth.Initialize(defaultSoundFontPath))
            {
                throw new Exception("Midi initializing failed");
            }
        }
Exemple #5
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        public void Play(DataBuffer midiBuffer)
        {
            if (_state == MidiState.Playing)
            {
                throw new InvalidOperationException("Midi must be stopped before playing assigning a new buffer");
            }

            _midiBuffer = midiBuffer;
            _state      = MidiState.Playing;

            FluidSynth.Play(midiBuffer.GetIntPtr(), midiBuffer.GetSize());
        }