public void SerializeMidgardCharacter() { Toolbox globalVars = Toolbox.Instance; MidgardCharakter mChar = globalVars.mCharacter; MidgardCharacterSaveLoad.Save(mChar); }
public override void Start() { MidgardCharacterSaveLoad.Load(); this.mCharacter = MidgardCharacterSaveLoad.midgardSavings.chosenCharakter; Toolbox globalVars = Toolbox.Instance; globalVars.mCharacter = this.mCharacter; FillCharacter(); }
public void LoadMidgardCharacter() { MidgardCharacterSaveLoad.Load(); MidgardCharakter mCharLoaded = MidgardCharacterSaveLoad.savedCharacters [0]; Assert.AreEqual(mCharacter.St, mCharLoaded.St); Assert.AreEqual(mCharacter.fertigkeiten[0].name, mCharLoaded.fertigkeiten[0].name); Assert.AreEqual(mCharacter.waffenFertigkeiten[0].name, mCharLoaded.waffenFertigkeiten[0].name); Assert.AreEqual(mCharacter.zauberFormeln[0].name, mCharLoaded.zauberFormeln[0].name); }
// Use this for initialization public virtual void Start() { Toolbox globalVars = Toolbox.Instance; mCharacter = globalVars.mCharacter; characterHelper = globalVars.mCharacterHelper; //Lade Charaktere-> Neue werden on top auf alte gespeichert MidgardCharacterSaveLoad.Load(); SetCharacterValues(); }
/// <summary> /// Transformiert Character und füllt das Panel /// </summary> public void FillPanel() { MidgardCharacterSaveLoad.Load(); List <MidgardCharakter> midgardCharaktere = MidgardCharacterSaveLoad.midgardSavings.savedCharacters; List <CharacterInventoryItem> _listItems; _listItems = CreateListeItems(midgardCharaktere); //Prepare listItems und fülle ConfigurePrefab(_listItems); }
public void SaveChosenCaracter() { Toolbox globalVars = Toolbox.Instance; mCharacterChosen = globalVars.mCharacter; if (mCharacterChosen != null) { MidgardCharacterSaveLoad.SaveChosen(mCharacterChosen); SetChosenCharaterNameSheet(); } }
public void LoadProcessMidgardCharacter() { bool retval = MidgardCharacterSaveLoad.Load(); Assert.IsTrue(retval); }
public void SaveMidgardCharacter() { bool retval = MidgardCharacterSaveLoad.Save(mCharacter); Assert.IsTrue(retval); }