private MidBoss(Texture2D texture, ContentManager content) : base(texture) { _content = content; BulletManager = new BulletManager(_content); _track = new Midboss_Track(); LinearVelocity = 2f; RotationVelocity = 2f; UpdateTrack(_track.Init(this)); ShootingTimer = 0.3f; CrazyShootingTimer = 3f; Position = new Vector2(256, 0); Direction = new Vector2(1, 0); Health = 100; }
public FinalBoss(List <Texture2D> _textures, ContentManager content) : base(_textures[0]) { _content = content; BulletManager = new BulletManager(content); _track = new Midboss_Track(); LinearVelocity = 2f; RotationVelocity = 2f; UpdateTrack(_track.Init(this)); ShootingTimer = 0.3f; CrazyShootingTimer = 3f; Position = new Vector2(256, 0); Direction = new Vector2(1, 0); Health = 100; textures = new List <Texture2D>(); textures = _textures; }