public unsafe static Microsoft.DirectX.Matrix *RotationQuaternion(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Quaternion * quat) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *Transformation(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * scalingCenter, Microsoft.DirectX.Quaternion * scalingRotation, Microsoft.DirectX.Vector3 * scalingFactor, Microsoft.DirectX.Vector3 * rotationCenter, Microsoft.DirectX.Quaternion * rotation, Microsoft.DirectX.Vector3 * translation) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Quaternion *BaryCentric(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Quaternion * pQuat1, Microsoft.DirectX.Quaternion * pQuat2, Microsoft.DirectX.Quaternion * pQuat3, float f, float g) { throw new NotImplementedException(); }
public unsafe static void SquadSetup(Microsoft.DirectX.Quaternion *pOutA, Microsoft.DirectX.Quaternion *pOutB, Microsoft.DirectX.Quaternion *pOutC, Microsoft.DirectX.Quaternion *pQ0, Microsoft.DirectX.Quaternion *pQ1, Microsoft.DirectX.Quaternion *pQ2, Microsoft.DirectX.Quaternion *pQ3) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Quaternion *Exp(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Quaternion * pQuat) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Quaternion *Squad(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Quaternion * pQuat1, Microsoft.DirectX.Quaternion * pQuata, Microsoft.DirectX.Quaternion * pQuatb, Microsoft.DirectX.Quaternion * pQuatc, float t) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Quaternion *Multiply(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Quaternion * pQuat1, Microsoft.DirectX.Quaternion * pQuat2) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Quaternion *RotationAxis(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Vector3 * pAxis, float angle) { throw new NotImplementedException(); }
public unsafe static void ToAxisAngle(Microsoft.DirectX.Quaternion *pQuat, Microsoft.DirectX.Vector3 *pAxis, float *pAngle) { throw new NotImplementedException(); }
public unsafe static float Dot(Microsoft.DirectX.Quaternion *pQuat1, Microsoft.DirectX.Quaternion *pQuat2) { throw new NotImplementedException(); }
public unsafe static float LengthSq(Microsoft.DirectX.Quaternion *pQuat) { throw new NotImplementedException(); }