public unsafe static Microsoft.DirectX.Matrix *RotationQuaternion(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Quaternion * quat)
 {
     throw new NotImplementedException();
 }
 public unsafe static Microsoft.DirectX.Matrix *Transformation(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * scalingCenter, Microsoft.DirectX.Quaternion * scalingRotation, Microsoft.DirectX.Vector3 * scalingFactor, Microsoft.DirectX.Vector3 * rotationCenter, Microsoft.DirectX.Quaternion * rotation, Microsoft.DirectX.Vector3 * translation)
 {
     throw new NotImplementedException();
 }
 public unsafe static Microsoft.DirectX.Quaternion *BaryCentric(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Quaternion * pQuat1, Microsoft.DirectX.Quaternion * pQuat2, Microsoft.DirectX.Quaternion * pQuat3, float f, float g)
 {
     throw new NotImplementedException();
 }
 public unsafe static void SquadSetup(Microsoft.DirectX.Quaternion *pOutA, Microsoft.DirectX.Quaternion *pOutB, Microsoft.DirectX.Quaternion *pOutC, Microsoft.DirectX.Quaternion *pQ0, Microsoft.DirectX.Quaternion *pQ1, Microsoft.DirectX.Quaternion *pQ2, Microsoft.DirectX.Quaternion *pQ3)
 {
     throw new NotImplementedException();
 }
 public unsafe static Microsoft.DirectX.Quaternion *Exp(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Quaternion * pQuat)
 {
     throw new NotImplementedException();
 }
 public unsafe static Microsoft.DirectX.Quaternion *Squad(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Quaternion * pQuat1, Microsoft.DirectX.Quaternion * pQuata, Microsoft.DirectX.Quaternion * pQuatb, Microsoft.DirectX.Quaternion * pQuatc, float t)
 {
     throw new NotImplementedException();
 }
 public unsafe static Microsoft.DirectX.Quaternion *Multiply(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Quaternion * pQuat1, Microsoft.DirectX.Quaternion * pQuat2)
 {
     throw new NotImplementedException();
 }
 public unsafe static Microsoft.DirectX.Quaternion *RotationAxis(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Vector3 * pAxis, float angle)
 {
     throw new NotImplementedException();
 }
 public unsafe static void ToAxisAngle(Microsoft.DirectX.Quaternion *pQuat, Microsoft.DirectX.Vector3 *pAxis, float *pAngle)
 {
     throw new NotImplementedException();
 }
Exemple #10
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 public unsafe static float Dot(Microsoft.DirectX.Quaternion *pQuat1, Microsoft.DirectX.Quaternion *pQuat2)
 {
     throw new NotImplementedException();
 }
Exemple #11
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 public unsafe static float LengthSq(Microsoft.DirectX.Quaternion *pQuat)
 {
     throw new NotImplementedException();
 }