// Rendering/Transform initialization
    void Start()
    {
        beerPongManager = microgame.GetComponent <BeerPongManager> ();
        rb = GetComponent <Rigidbody2D> ();

        minPosY = transform.position.y;
    }
	// Update is called once per frame
	void Update () {

		if (Input.GetKeyDown (more)) {
			num++;
			text.text = num.ToString ();
		}

		if (Input.GetKeyDown (less)) {
			num -= 1;
			text.text = num.ToString ();
		}

		if (Input.GetKeyDown (confirm)) {
			float numGirls = controller.GetComponent<Girls> ().num;
			if (numGirls == num)
				controller.EndMicrogame (true);
			else
				controller.EndMicrogame (false);

		}
		
	}