/// <summary> /// Set up full SpawnItems and MicrobeItems bags in the spawnSystem based on the counts dictionaries. /// </summary> private void SetFullSpawnBags() { spawnBagSize = 0; foreach (Compound compound in compoundCloudCounts.Keys) { spawnBagSize += compoundCloudCounts[compound]; for (int i = 0; i < compoundCloudCounts[compound]; i++) { spawnSystem.AddSpawnItem(new CloudItem(compound, compoundAmounts[compound], CloudSpawner)); } } foreach (ChunkConfiguration chunk in chunkCounts.Keys) { spawnBagSize += chunkCounts[chunk]; foreach (var mesh in chunk.Meshes) { if (mesh.LoadedScene == null) { throw new ArgumentException("configured chunk spawner has a mesh that has no scene loaded"); } } for (int i = 0; i < chunkCounts[chunk]; i++) { spawnSystem.AddSpawnItem(new ChunkItem(chunk, ChunkSpawner)); } } foreach (Species key in speciesCounts.Keys) { if (!(key is MicrobeSpecies)) { continue; } MicrobeSpecies species = (MicrobeSpecies)key; spawnBagSize += speciesCounts[key]; for (int i = 0; i < speciesCounts[key]; i++) { MicrobeItem microbeItem = new MicrobeItem(species, MicrobeSpawner); microbeItem.IsWanderer = false; spawnSystem.AddSpawnItem(microbeItem); MicrobeItem wanderMicrobeItem = new MicrobeItem(species, MicrobeSpawner); wanderMicrobeItem.IsWanderer = true; spawnSystem.AddMicrobeItem(wanderMicrobeItem); } } spawnSystem.SetMicrobeBagSize(); }
/// <summary> /// Adds Microbe to microbeItems, which is used for spawning wandering microbes. /// </summary> /// <param name="microbeItem">Microbe Item</param> public void AddMicrobeItem(MicrobeItem microbeItem) { microbeItems.Add(microbeItem); }