public FrameBufferExposer() { InitializeComponent(); _initialized = false; _mouseEnabled = false; _mouseCaptured = false; _miceState = new MiceState(); _kbdEnabled = false; }
internal void AddState(MiceState miceState) { _miceHandler.AddState(miceState); ((ILineLogger)this).LogLine($"X: {miceState.X}, Y: {miceState.Y}, L: {miceState.LeftButtonDown}, R: {miceState.RightButtonDown}"); }