Exemple #1
0
    //public static bool bussSelected;
    //public static bool civSelected;
    //public static bool recSelected;
    //public static bool milSelected;
    //public static bool medSelected;


    // Use this for initialization
    void Start()
    {
        //playerResourcesText = gameObject.GetComponent<Text>();
        //playerResourcesText.text="Credits: "+playerResourceAmount;
        gameManager = GameObject.Find("_GameManager").GetComponent <GameManager>();
        holder      = GameObject.Find("_ResourceHolder").GetComponent <MetricsHolder> ();

        businessLight = GameObject.Find("/_ART/Assets/BusinessLight");
        businessLight.SetActive(true);

        civilLight = GameObject.Find("/_ART/Assets/CivilLight");
        civilLight.SetActive(true);

        resourcesLight = GameObject.Find("/_ART/Assets/ResourcesLight");
        resourcesLight.SetActive(true);

        militaryLight = GameObject.Find("/_ART/Assets/MilitaryLight");
        militaryLight.SetActive(true);

        mediaLight = GameObject.Find("/_ART/Assets/MediaLight");
        mediaLight.SetActive(true);

        spotlightDesk = GameObject.Find("/_ART/_Lights/Spotlight_Desk");
        spotlightDesk.SetActive(true);

        spotlightPlayerDesk = GameObject.Find("/_ART/_Lights/Spotlight_PlayerDesk");
        spotlightPlayerDesk.SetActive(false);

        commenceButton = GameObject.Find("/_ART/Assets/Button");
        commenceButton.SetActive(false);
    }
Exemple #2
0
    void Start()
    {
        r2M = GameObject.Find("Stage2Canvas").GetComponent <Round2Manager> ();
        RS  = GameObject.Find("_PlayerResourcesManager").GetComponent <PlayerResourceManager> ();
        MH  = GameObject.Find("_ResourceHolder").GetComponent <MetricsHolder> ();

        districtAffiliation = Random.Range(30, 60);

        candidates = new List <Politician> ();

        distBizAff = districtAffiliation;
        distCivAff = 100 - districtAffiliation;
        //Debug.Log (this.name + ": " + distBizAff + "% Biz, " + distCivAff + "% Civ.");

        for (int i = 0; i < 3; i++)
        {
            // 4chan.org/pol/
            Politician pol;

            //string[] alphabet = { "Davis ", "Luke ", "Decan ",  "Joseff ", "Aramat ", "Arstok ", "Grant ", "Welkin ", "Vargas ", "Fenn ", "Parker "};



            pol.name            = alphabet [Random.Range(0, alphabet.Length)] + alphabet [Random.Range(0, alphabet.Length)];
            pol.cost            = (Random.Range(2, 10) * 100);
            pol.bizModifier     = Random.Range(-6, 6);
            pol.civModifier     = Random.Range(-6, 6);
            pol.chanceOfWinning = Mathf.Round(Random.Range(0.1f, 0.9f) * Mathf.Pow(10.0f, (float)2)) / Mathf.Pow(10.0f, (float)2);

            candidates.Add(pol);
        }
    }
Exemple #3
0
 void Start()
 {
     RS     = GameObject.Find("_PlayerResourcesManager").GetComponent <PlayerResourceManager> ();
     holder = GameObject.Find("_ResourceHolder").GetComponent <MetricsHolder> ();
     totalGlobalAffiliation = holder.globalAffilation;
     CalcTotalAff();
 }
Exemple #4
0
 void Awake()
 {
     DontDestroyOnLoad(gameObject);
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }