public float GetDamage(OldContext context)
 {
     if (formula == null)
     {
         return(baseValue);
     }
     return(formula.Invoke(context, baseValue));
 }
        public override List <Context> Collect(CharacterAction <SingleTargetContext> action, Entity entity)
        {
            float          radius      = SearchRange.Invoke(entity);
            int            factionMask = FactionMask.Invoke(entity);
            List <Entity>  targets     = EntityManager.Instance.FindEntitiesInRange(entity.transform.position, radius, factionMask);
            List <Context> retn        = new List <Context>(targets.Count);

            for (int i = 0; i < retn.Count; i++)
            {
                retn.Add(new SingleTargetContext(entity, targets[i]));
            }
            return(retn);
        }
Exemple #3
0
 public override void ApplyModifier(ref float inValue)
 {
     // while testing
     // if(debugMode) formula.OnAfterDeserialize();
     inValue = formula.Invoke((SingleTargetContext)this.context, inValue + test);
 }