public void SelectController(Client client, GameSys sys, MethodController controller, string data)
        {
            BaseController currentController = null;

            Console.WriteLine("控制器:" + sys.ToString());
            Console.WriteLine("执行方法:" + controller.ToString());
            //Console.WriteLine("接受到的数据:" + data);
            if (ControllerDic.ContainsKey(sys))
            {
                currentController = ControllerDic[sys];
            }
            else
            {
                Console.WriteLine("传递过来的控制器不纯在" + sys);
            }
            MethodInfo mt = currentController.GetType().GetMethod(controller.ToString());

            if (mt == null)
            {
                Console.WriteLine("要执行的方法不存在" + controller.ToString());
            }
            object[] go = new object[] { client, data };
            Console.WriteLine(currentController.ToString() + go.ToString());
            mt.Invoke(currentController, go);
            //object returnObj =
            //if (returnObj ==null)
            //{
            //    Console.WriteLine("不需要返回数据");
            //}
            //else
            //{
            //    client.SendMassageSys(returnObj.ToString());
            //}
        }