public void Drop(MeteorUnit player) { //player.Attr; //List<GameObject> obj = new List<GameObject>(); //一定爆出角色主武器,有Flag爆出Flag,并且这个Flag,会持续一定时间,若无人拾取,则会重置Flag归位. int mainWeapon = player.Attr.Weapon; ItemDatas.ItemDatas ib = Main.Ins.DataMgr.GetData <ItemDatas.ItemDatas>(mainWeapon); WeaponDatas.WeaponDatas wb = U3D.GetWeaponProperty(ib.UnitId); GameObject trigget = CreateTriggerObj(wb.WeaponR, player.transform, -player.transform.forward); //obj.Add(trigget); //ExplosionObject01.iTweenExplosion01(1, ref obj, player.transform.position); ExplosionObject01.DropItem(trigget, player.transform.position, -player.transform.forward); //如果角色拥有第二武器,那么第一武器扔掉时,切换到第二武器 player.DropAndChangeWeapon(); //扔掉Flag道具 if (player.GetFlag) { trigget = CreateObj(player.GetFlagItem.model, player.transform, -player.transform.forward); ExplosionObject01.DropItem(trigget, player.transform.position, Quaternion.AngleAxis(30, Vector3.up) * -player.transform.forward); player.SetFlag(null, 0); } }