// Use this for initialization void Start() { MeteorHandler = GameObject.Find("MeteorHandler"); meteorScript = MeteorHandler.GetComponent <MeteorAcceleration>(); playerSpeed = playerMinSpeed; playerPosition = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width / 18.0f, Screen.height / 2.0f, 10)); }
void Start() { previousScore = 0; MeteorHandler = GameObject.Find("MeteorHandler"); meteorScript = MeteorHandler.GetComponent <MeteorAcceleration>(); speedIncreaseIncrement = 0.02f; meteorFinishLine = GameObject.Find("MeteorFinishLine"); scoreScript = meteorFinishLine.GetComponent <Score>(); }