private void Start() { Windowed(); Batchui = gameObject.AddComponent <BatchUI>(); _lastDirectory = Application.dataPath; HeightMap = null; HdHeightMap = null; DiffuseMap = null; DiffuseMapOriginal = null; NormalMap = null; MetallicMap = null; SmoothnessMap = null; EdgeMap = null; AoMap = null; _propertyCompShader = Shader.Find("Hidden/Blit_Property_Comp"); _propertyCompMaterial = new Material(_propertyCompShader); Shader.SetGlobalFloat(CorrectionId, GamaCorrection); FullMaterial = new Material(FullMaterialRef.shader); FullMaterial.CopyPropertiesFromMaterial(FullMaterialRef); SampleMaterial = new Material(SampleMaterialRef.shader); SampleMaterial.CopyPropertiesFromMaterial(SampleMaterialRef); HeightFromDiffuseGuiScript = HeightFromDiffuseGuiObject.GetComponent <HeightFromDiffuseGui>(); NormalFromHeightGuiScript = NormalFromHeightGuiObject.GetComponent <NormalFromHeightGui>(); EdgeFromNormalGuiScript = EdgeFromNormalGuiObject.GetComponent <EdgeFromNormalGui>(); AoFromNormalGuiScript = AoFromNormalGuiObject.GetComponent <AoFromNormalGui>(); EditDiffuseGuiScript = EditDiffuseGuiObject.GetComponent <EditDiffuseGui>(); MetallicGuiScript = MetallicGuiObject.GetComponent <MetallicGui>(); SmoothnessGuiScript = SmoothnessGuiObject.GetComponent <SmoothnessGui>(); MaterialGuiScript = MaterialGuiObject.GetComponent <MaterialGui>(); _tilingTextureMakerGuiScript = TilingTextureMakerGuiObject.GetComponent <TilingTextureMakerGui>(); _saveLoadProjectScript = SaveLoadProjectObject.GetComponent <SaveLoadProject>(); _settingsGuiScript = SettingsGuiObject.GetComponent <SettingsGui>(); _settingsGuiScript.LoadSettings(); if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer) { _pathChar = '\\'; } TestObject.GetComponent <Renderer>().material = FullMaterial; SetMaterialValues(); ReflectionProbe.RenderProbe(); HideGuiLocker.LockEmpty += LoadHideState; }
// Use this for initialization void Start() { //string[] arguments = Environment.GetCommandLineArgs(); mainGui = mainGuiObject.GetComponent <MainGui> (); saveLoad = saveLoadProjectObject.GetComponent <SaveLoadProject> (); heightFromDiffuseGui = heightFromDiffuseGuiObject.GetComponent <HeightFromDiffuseGui> (); normalFromHeightGui = normalFromHeightGuiObject.GetComponent <NormalFromHeightGui> (); metallicGui = metallicGuiObject.GetComponent <MetallicGui> (); smoothnessGui = smoothnessGuiObject.GetComponent <SmoothnessGui> (); aoFromNormalGui = aoFromNormalGuiObject.GetComponent <AOFromNormalGui> (); edgeFromNormalGui = edgeFromNormalGuiObject.GetComponent <EdgeFromNormalGui> (); materialGui = materialGuiObject.GetComponent <MaterialGui> (); StartCoroutine(StartCommandString()); }