Inheritance: ItemBase
        public Container ConvertToStandardContainer()
        {
            Container   metalBox = new MetalBox();
            List <Item> subItems = new List <Item>(Items);

            foreach (Item subItem in subItems)
            {
                metalBox.AddItem(subItem);
            }

            this.Delete();

            return(metalBox);
        }
Exemple #2
0
        public override void GenerateLoot()
        {
            if (Utility.Random(100) < 20)
            {
                Lantern lantern = new Lantern();
                lantern.Hue = Utility.RandomMinMax(2113, 2118);
                PackItem(lantern);
            }

            if (Utility.Random(100) < 10)
            {
                Item item;

                switch (Utility.Random(111))
                {
                case 0: item = new Tapestry6W(); break;

                case 1: item = new MetalChest(); break;

                case 2: item = new MetalGoldenChest(); break;

                case 3: item = new MetalBox(); break;

                case 4: item = new AniLargeVioletFlask(); break;

                case 5: item = new AniRedRibbedFlask(); break;

                case 6: item = new AniSmallBlueFlask(); break;

                case 7: item = new BlueBeaker(); break;

                case 8: item = new BlueCurvedFlask(); break;

                case 9: item = new EmptyVial(); break;

                case 10: item = new EmptyVialsWRack(); break;

                case 11: item = new LargeFlask(); break;

                case 12: item = new LargeVioletFlask(); break;

                //case 13: item = new HourGlass(); break;
                //case 14: item = new HourGlassAni(); break;
                case 15: item = new DecorativeDAxeWest(); break;

                case 16: item = new DecorativeDAxeNorth(); break;

                case 17: item = new DecorativeBowWest(); break;

                case 18: item = new DecorativeBowNorth(); break;

                case 19: item = new DecorativeAxeWest(); break;

                case 20: item = new DecorativeAxeNorth(); break;

                case 21: item = new DecorativeShieldSword2West(); break;

                case 22: item = new DecorativeShieldSword2North(); break;

                case 23: item = new DecorativeShieldSword1West(); break;

                case 24: item = new DecorativeShieldSword1North(); break;

                case 25: item = new DecorativeShield11(); break;

                case 26: item = new DecorativeShield10(); break;

                case 27: item = new DecorativeShield9(); break;

                case 28: item = new DecorativeShield8(); break;

                case 29: item = new DecorativeShield7(); break;

                case 30: item = new DecorativeShield6(); break;

                case 31: item = new DecorativeShield5(); break;

                case 32: item = new DecorativeShield4(); break;

                case 33: item = new DecorativeShield3(); break;

                case 34: item = new DecorativeShield2(); break;

                case 35: item = new DecorativeShield1(); break;

                case 36: item = new Whip(); break;

                case 37: item = new SilverWire(); break;

                case 38: item = new Rope(); break;

                case 39: item = new PaintsAndBrush(); break;

                case 40: item = new IronWire(); break;

                case 41: item = new GoldWire(); break;

                case 42: item = new CopperWire(); break;

                case 43: item = new WoodDebris(); break;

                case 44: item = new RuinedPainting(); break;

                case 45: item = new RuinedFallenChairB(); break;

                case 46: item = new FullVialsWRack(); break;

                case 47: item = new FullJar(); break;

                case 48: item = new FullJars2(); break;

                case 49: item = new FullJars3(); break;

                case 50: item = new FullJars4(); break;

                case 51: item = new GreenBeaker(); break;

                case 52: item = new GreenBottle(); break;

                case 53: item = new VioletStemmedBottle(); break;

                case 54: item = new SpinningHourglass(); break;

                case 55: item = new ArcheryButte(); break;

                case 56: item = new PhillipsWoodenSteed(); break;

                case 57: item = new PileOfGlacialSnow(); break;

                case 58: item = new RedPoinsettia(); break;

                case 59: item = new RoseOfTrinsic(); break;

                case 60: item = new RaiseSwitch(); break;

                case 61: item = new SpecialFishingNet(); break;

                case 62: item = new SpecialHairDye(); break;

                case 63: item = new SpecialBeardDye(); break;

                case 64: item = new SnowPile(); break;

                case 65: item = new StatueEast2(); break;

                case 66: item = new StatuePegasus2(); break;

                case 67: item = new StatueSouth2(); break;

                case 68: item = new StatueSouthEast(); break;

                case 69: item = new StatuetteDyeTub(); break;

                case 70: item = new StatueWest(); break;

                case 71: item = new TapestryOfSosaria(); break;

                case 72: item = new WhitePoinsettia(); break;

                case 73: item = new WindChimes(); break;

                case 74: item = new ZoogiFungus(); break;

                case 75: item = new RuinedFallenChairA(); break;

                case 76: item = new RuinedDrawers(); break;

                case 77: item = new RuinedClock(); break;

                case 78: item = new RuinedChair(); break;

                case 79: item = new RuinedBooks(); break;

                case 80: item = new RuinedBookcase(); break;

                case 81: item = new RuinedArmoire(); break;

                case 82: item = new SmallStretchedHideSouthDeed(); break;

                case 83: item = new SmallStretchedHideEastDeed(); break;

                case 84: item = new PolarBearRugSouthDeed(); break;

                case 85: item = new PolarBearRugEastDeed(); break;

                case 86: item = new MediumStretchedHideSouthDeed(); break;

                case 87: item = new MediumStretchedHideEastDeed(); break;

                case 88: item = new LightFlowerTapestrySouthDeed(); break;

                case 89: item = new LightFlowerTapestryEastDeed(); break;

                case 90: item = new DarkFlowerTapestrySouthDeed(); break;

                case 91: item = new DarkFlowerTapestryEastDeed(); break;

                case 92: item = new BrownBearRugSouthDeed(); break;

                case 93: item = new BrownBearRugEastDeed(); break;

                case 94: item = new WallSconce(); break;

                case 95: item = new WallTorch(); break;

                case 96: item = new CandleShort(); break;

                case 97: item = new CandleLarge(); break;

                case 98: item = new DecorativeSwordNorth(); break;

                case 99: item = new DecorativeSwordWest(); break;

                case 100: item = new Tapestry1N(); break;

                case 101: item = new Tapestry2N(); break;

                case 102: item = new Tapestry2W(); break;

                case 103: item = new Tapestry3N(); break;

                case 104: item = new Tapestry3W(); break;

                case 105: item = new Tapestry4N(); break;

                case 106: item = new Tapestry4W(); break;

                case 107: item = new Tapestry5N(); break;

                case 108: item = new Tapestry5W(); break;

                case 109: item = new Tapestry6N(); break;

                default: item = new CandleSkull(); break;
                }

                item.LootType = LootType.Regular;
                item.Movable  = true;
                PackItem(item);
            }
        }
Exemple #3
0
        private void OnBeginDream(PlayerMobile m)
        {
            if ((!m.Alive))
            {
                return;
            }

            m.SendMessage("Thou hast fallen asleep.");

            //Create the player's box and label it
            MetalBox playerBox = new MetalBox();

            playerBox.Name = m.Name;

            //Items list so we can remove them
            List <Item> equipItems = m.Items;

            //Remove clothing/equipment
            for (int x = m.Items.Count - 1; x >= 0; x--)
            {
                if (!(m.Items[x] is Backpack))
                {
                    playerBox.AddItem(m.Items[x]);
                }
            }

            //Create the box for the backpack items
            MetalBox backpackBox = new MetalBox();

            playerBox.AddItem(backpackBox);

            //Remove backpack items
            for (int y = m.Backpack.Items.Count - 1; y >= 0; y--)
            {
                if ((m.Backpack.Items[y] is HelmOfCourage) || (m.Backpack.Items[y] is CrystalRoseOfLove) || (m.Backpack.Items[y] is MirrorOfTruth) || (m.Backpack.Items[y] is StaffOrb))
                {
                }
                else
                {
                    backpackBox.AddItem(m.Backpack.Items[y]);
                }
            }

            //Move the container away
            playerBox.MoveToWorld(new Point3D(0, 0, 0), Map.SerpentIsle);

            //Move pets away
            foreach (Mobile mobile in m.AllFollowers)
            {
                mobile.MoveToWorld(new Point3D(0, 0, 0), Map.SerpentIsle);
                mobile.Frozen = true;
            }

            //Send to random destination in the dream
            switch (Utility.Random(4))
            {
            case 0:
                m.MoveToWorld(new Point3D(1988, 1536, 0), Map.SerpentIsle);
                m.SetDirection(Direction.East);
                break;

            case 1:
                m.MoveToWorld(new Point3D(2050, 1491, 0), Map.SerpentIsle);
                m.SetDirection(Direction.North);
                break;

            case 2:
                m.MoveToWorld(new Point3D(2040, 1389, 0), Map.SerpentIsle);
                m.SetDirection(Direction.East);
                break;

            case 3:
                m.MoveToWorld(new Point3D(1904, 1376, 0), Map.SerpentIsle);
                m.SetDirection(Direction.West);
                break;
            }

            //Restore player to full
            ((PlayerMobile)m).Hits   = m.HitsMax;
            ((PlayerMobile)m).Mana   = m.ManaMax;
            ((PlayerMobile)m).Stam   = m.StamMax;
            ((PlayerMobile)m).Hunger = 20;
            ((PlayerMobile)m).Thirst = 20;

            ((PlayerMobile)m).Paralyzed = false;
            ((PlayerMobile)m).Poison    = null;

            EvilOmenSpell.TryEndEffect(m);
            StrangleSpell.RemoveCurse(m);
            CorpseSkinSpell.RemoveCurse(m);
            CurseSpell.RemoveEffect(m);
            MortalStrike.EndWound(m);
            BloodOathSpell.RemoveCurse(m);
            MindRotSpell.ClearMindRotScalar(m);

            BuffInfo.RemoveBuff(m, BuffIcon.Clumsy);
            BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind);
            BuffInfo.RemoveBuff(m, BuffIcon.Weaken);
            BuffInfo.RemoveBuff(m, BuffIcon.Curse);
            BuffInfo.RemoveBuff(m, BuffIcon.MassCurse);
            BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike);
            BuffInfo.RemoveBuff(m, BuffIcon.Mindrot);

            //Additionally, remove any polymorphs
            PolymorphSpell.EndPolymorph(m);
            StoneFormSpell.EndEffect(m);

            m.BodyMod = 0;
            m.HueMod  = -1;
        }
Exemple #4
0
        public override void GenerateLoot()
        {
            if (Utility.Random(100) <= 20)
            {
                int hue = Utility.RandomMinMax(1, 1001);

                Sandals sandals = new Sandals();

                sandals.Hue = hue;

                PackItem(sandals);
            }

            if (Utility.Random(100) <= 10)
            {
                int hue = Utility.RandomMinMax(1, 1001);

                Sandals sandals = new Sandals();

                sandals.Hue = hue;

                PackItem(sandals);
            }

            if (Utility.Random(100) <= 5)
            {
                int hue = Utility.RandomMinMax(1, 1001);

                Sandals sandals = new Sandals();

                sandals.Hue = hue;

                PackItem(sandals);
            }

            if (Utility.Random(100) <= 5)
            {
                int hue = Utility.RandomMinMax(1201, 1255);

                Sandals sandals = new Sandals();

                sandals.Hue = hue;

                PackItem(sandals);
            }

            if (Utility.Random(100) <= 2)
            {
                int hue = Utility.RandomMinMax(2101, 2130);

                Sandals sandals = new Sandals();

                sandals.Hue = hue;

                PackItem(sandals);
            }


            if (Utility.Random(100) <= 1)
            {
                int hue = 2936;

                Sandals sandals = new Sandals();

                sandals.Hue = hue;

                PackItem(sandals);
            }

            if (Utility.Random(1000) <= 2)
            {
                int     hue;
                Sandals sandals = new Sandals();

                switch (Utility.Random(7))
                {
                case 0: hue = 1155; break;

                case 1: hue = 1156; break;

                case 2: hue = 1157; break;

                case 3: hue = 1158; break;

                case 4: hue = 1160; break;

                case 5: hue = 1172; break;

                default: hue = 1175; break;
                }

                sandals.Hue = hue;
                PackItem(sandals);
            }

            if (Utility.Random(1000) <= 2)
            {
                int     hue;
                Sandals sandals = new Sandals();

                switch (Utility.Random(5))
                {
                case 0: hue = 1176; break;

                case 1: hue = 1171; break;

                case 2: hue = 1159; break;

                case 3: hue = 1170; break;

                default: hue = 1161; break;
                }

                sandals.Hue = hue;
                PackItem(sandals);
            }


            double chance = Utility.RandomDouble();

            if (chance <= 0.10)
            {
                Seed seed;

                PlantType type;
                switch (Utility.Random(17))
                {
                case 0: type = PlantType.CampionFlowers; break;

                case 1: type = PlantType.Poppies; break;

                case 2: type = PlantType.Snowdrops; break;

                case 3: type = PlantType.Bulrushes; break;

                case 4: type = PlantType.Lilies; break;

                case 5: type = PlantType.PampasGrass; break;

                case 6: type = PlantType.Rushes; break;

                case 7: type = PlantType.ElephantEarPlant; break;

                case 8: type = PlantType.Fern; break;

                case 9: type = PlantType.PonytailPalm; break;

                case 10: type = PlantType.SmallPalm; break;

                case 11: type = PlantType.CenturyPlant; break;

                case 12: type = PlantType.WaterPlant; break;

                case 13: type = PlantType.SnakePlant; break;

                case 14: type = PlantType.PricklyPearCactus; break;

                case 15: type = PlantType.BarrelCactus; break;

                default: type = PlantType.TribarrelCactus; break;
                }

                PlantHue hue;
                switch (Utility.Random(19))
                {
                case 0: hue = PlantHue.Plain; break;

                case 1: hue = PlantHue.Red; break;

                case 2: hue = PlantHue.Blue; break;

                case 3: hue = PlantHue.Yellow; break;

                case 4: hue = PlantHue.BrightRed; break;

                case 5: hue = PlantHue.BrightBlue; break;

                case 6: hue = PlantHue.BrightYellow; break;

                case 7: hue = PlantHue.Purple; break;

                case 8: hue = PlantHue.Green; break;

                case 9: hue = PlantHue.Orange; break;

                case 10: hue = PlantHue.BrightPurple; break;

                case 11: hue = PlantHue.BrightGreen; break;

                case 12: hue = PlantHue.BrightOrange; break;

                case 13: hue = PlantHue.Black; break;

                case 14: hue = PlantHue.White; break;

                case 15: hue = PlantHue.Pink; break;

                case 16: hue = PlantHue.Magenta; break;

                case 17: hue = PlantHue.Aqua; break;

                default: hue = PlantHue.FireRed; break;
                }

                seed = new Seed(type, hue, false);
                PackItem(seed);

                if (Utility.Random(500) == 1)
                {
                    PackItem(new BlackDyeTub());
                }

                if (Utility.Random(100) < 15)
                {
                    Item item;

                    switch (Utility.Random(111))
                    {
                    case 0: item = new Tapestry6W(); break;

                    case 1: item = new MetalChest(); break;

                    case 2: item = new MetalGoldenChest(); break;

                    case 3: item = new MetalBox(); break;

                    case 4: item = new AniLargeVioletFlask(); break;

                    case 5: item = new AniRedRibbedFlask(); break;

                    case 6: item = new AniSmallBlueFlask(); break;

                    case 7: item = new BlueBeaker(); break;

                    case 8: item = new BlueCurvedFlask(); break;

                    case 9: item = new EmptyVial(); break;

                    case 10: item = new EmptyVialsWRack(); break;

                    case 11: item = new LargeFlask(); break;

                    case 12: item = new LargeVioletFlask(); break;

                    //case 13: item = new HourGlass(); break;
                    //case 14: item = new HourGlassAni(); break;
                    case 15: item = new DecorativeDAxeWest(); break;

                    case 16: item = new DecorativeDAxeNorth(); break;

                    case 17: item = new DecorativeBowWest(); break;

                    case 18: item = new DecorativeBowNorth(); break;

                    case 19: item = new DecorativeAxeWest(); break;

                    case 20: item = new DecorativeAxeNorth(); break;

                    case 21: item = new DecorativeShieldSword2West(); break;

                    case 22: item = new DecorativeShieldSword2North(); break;

                    case 23: item = new DecorativeShieldSword1West(); break;

                    case 24: item = new DecorativeShieldSword1North(); break;

                    case 25: item = new DecorativeShield11(); break;

                    case 26: item = new DecorativeShield10(); break;

                    case 27: item = new DecorativeShield9(); break;

                    case 28: item = new DecorativeShield8(); break;

                    case 29: item = new DecorativeShield7(); break;

                    case 30: item = new DecorativeShield6(); break;

                    case 31: item = new DecorativeShield5(); break;

                    case 32: item = new DecorativeShield4(); break;

                    case 33: item = new DecorativeShield3(); break;

                    case 34: item = new DecorativeShield2(); break;

                    case 35: item = new DecorativeShield1(); break;

                    case 36: item = new Whip(); break;

                    case 37: item = new SilverWire(); break;

                    case 38: item = new Rope(); break;

                    case 39: item = new PaintsAndBrush(); break;

                    case 40: item = new IronWire(); break;

                    case 41: item = new GoldWire(); break;

                    case 42: item = new CopperWire(); break;

                    case 43: item = new WoodDebris(); break;

                    case 44: item = new RuinedPainting(); break;

                    case 45: item = new RuinedFallenChairB(); break;

                    case 46: item = new FullVialsWRack(); break;

                    case 47: item = new FullJar(); break;

                    case 48: item = new FullJars2(); break;

                    case 49: item = new FullJars3(); break;

                    case 50: item = new FullJars4(); break;

                    case 51: item = new GreenBeaker(); break;

                    case 52: item = new GreenBottle(); break;

                    case 53: item = new VioletStemmedBottle(); break;

                    case 54: item = new SpinningHourglass(); break;

                    case 55: item = new ArcheryButte(); break;

                    case 56: item = new PhillipsWoodenSteed(); break;

                    case 57: item = new PileOfGlacialSnow(); break;

                    case 58: item = new RedPoinsettia(); break;

                    case 59: item = new RoseOfTrinsic(); break;

                    case 60: item = new RaiseSwitch(); break;

                    case 61: item = new SpecialFishingNet(); break;

                    case 62: item = new SpecialHairDye(); break;

                    case 63: item = new SpecialBeardDye(); break;

                    case 64: item = new SnowPile(); break;

                    case 65: item = new StatueEast2(); break;

                    case 66: item = new StatuePegasus2(); break;

                    case 67: item = new StatueSouth2(); break;

                    case 68: item = new StatueSouthEast(); break;

                    case 69: item = new StatuetteDyeTub(); break;

                    case 70: item = new StatueWest(); break;

                    case 71: item = new TapestryOfSosaria(); break;

                    case 72: item = new WhitePoinsettia(); break;

                    case 73: item = new WindChimes(); break;

                    case 74: item = new ZoogiFungus(); break;

                    case 75: item = new RuinedFallenChairA(); break;

                    case 76: item = new RuinedDrawers(); break;

                    case 77: item = new RuinedClock(); break;

                    case 78: item = new RuinedChair(); break;

                    case 79: item = new RuinedBooks(); break;

                    case 80: item = new RuinedBookcase(); break;

                    case 81: item = new RuinedArmoire(); break;

                    case 82: item = new SmallStretchedHideSouthDeed(); break;

                    case 83: item = new SmallStretchedHideEastDeed(); break;

                    case 84: item = new PolarBearRugSouthDeed(); break;

                    case 85: item = new PolarBearRugEastDeed(); break;

                    case 86: item = new MediumStretchedHideSouthDeed(); break;

                    case 87: item = new MediumStretchedHideEastDeed(); break;

                    case 88: item = new LightFlowerTapestrySouthDeed(); break;

                    case 89: item = new LightFlowerTapestryEastDeed(); break;

                    case 90: item = new DarkFlowerTapestrySouthDeed(); break;

                    case 91: item = new DarkFlowerTapestryEastDeed(); break;

                    case 92: item = new BrownBearRugSouthDeed(); break;

                    case 93: item = new BrownBearRugEastDeed(); break;

                    case 94: item = new WallSconce(); break;

                    case 95: item = new WallTorch(); break;

                    case 96: item = new CandleShort(); break;

                    case 97: item = new CandleLarge(); break;

                    case 98: item = new DecorativeSwordNorth(); break;

                    case 99: item = new DecorativeSwordWest(); break;

                    case 100: item = new Tapestry1N(); break;

                    case 101: item = new Tapestry2N(); break;

                    case 102: item = new Tapestry2W(); break;

                    case 103: item = new Tapestry3N(); break;

                    case 104: item = new Tapestry3W(); break;

                    case 105: item = new Tapestry4N(); break;

                    case 106: item = new Tapestry4W(); break;

                    case 107: item = new Tapestry5N(); break;

                    case 108: item = new Tapestry5W(); break;

                    case 109: item = new Tapestry6N(); break;

                    default: item = new CandleSkull(); break;
                    }

                    item.LootType = LootType.Regular;
                    item.Movable  = true;
                    PackItem(item);
                }

                if (Utility.Random(100) < 10)
                {
                    Item item;

                    switch (Utility.Random(111))
                    {
                    case 0: item = new Tapestry6W(); break;

                    case 1: item = new MetalChest(); break;

                    case 2: item = new MetalGoldenChest(); break;

                    case 3: item = new MetalBox(); break;

                    case 4: item = new AniLargeVioletFlask(); break;

                    case 5: item = new AniRedRibbedFlask(); break;

                    case 6: item = new AniSmallBlueFlask(); break;

                    case 7: item = new BlueBeaker(); break;

                    case 8: item = new BlueCurvedFlask(); break;

                    case 9: item = new EmptyVial(); break;

                    case 10: item = new EmptyVialsWRack(); break;

                    case 11: item = new LargeFlask(); break;

                    case 12: item = new LargeVioletFlask(); break;

                    //case 13: item = new HourGlass(); break;
                    //case 14: item = new HourGlassAni(); break;
                    case 15: item = new DecorativeDAxeWest(); break;

                    case 16: item = new DecorativeDAxeNorth(); break;

                    case 17: item = new DecorativeBowWest(); break;

                    case 18: item = new DecorativeBowNorth(); break;

                    case 19: item = new DecorativeAxeWest(); break;

                    case 20: item = new DecorativeAxeNorth(); break;

                    case 21: item = new DecorativeShieldSword2West(); break;

                    case 22: item = new DecorativeShieldSword2North(); break;

                    case 23: item = new DecorativeShieldSword1West(); break;

                    case 24: item = new DecorativeShieldSword1North(); break;

                    case 25: item = new DecorativeShield11(); break;

                    case 26: item = new DecorativeShield10(); break;

                    case 27: item = new DecorativeShield9(); break;

                    case 28: item = new DecorativeShield8(); break;

                    case 29: item = new DecorativeShield7(); break;

                    case 30: item = new DecorativeShield6(); break;

                    case 31: item = new DecorativeShield5(); break;

                    case 32: item = new DecorativeShield4(); break;

                    case 33: item = new DecorativeShield3(); break;

                    case 34: item = new DecorativeShield2(); break;

                    case 35: item = new DecorativeShield1(); break;

                    case 36: item = new Whip(); break;

                    case 37: item = new SilverWire(); break;

                    case 38: item = new Rope(); break;

                    case 39: item = new PaintsAndBrush(); break;

                    case 40: item = new IronWire(); break;

                    case 41: item = new GoldWire(); break;

                    case 42: item = new CopperWire(); break;

                    case 43: item = new WoodDebris(); break;

                    case 44: item = new RuinedPainting(); break;

                    case 45: item = new RuinedFallenChairB(); break;

                    case 46: item = new FullVialsWRack(); break;

                    case 47: item = new FullJar(); break;

                    case 48: item = new FullJars2(); break;

                    case 49: item = new FullJars3(); break;

                    case 50: item = new FullJars4(); break;

                    case 51: item = new GreenBeaker(); break;

                    case 52: item = new GreenBottle(); break;

                    case 53: item = new VioletStemmedBottle(); break;

                    case 54: item = new SpinningHourglass(); break;

                    case 55: item = new ArcheryButte(); break;

                    case 56: item = new PhillipsWoodenSteed(); break;

                    case 57: item = new PileOfGlacialSnow(); break;

                    case 58: item = new RedPoinsettia(); break;

                    case 59: item = new RoseOfTrinsic(); break;

                    case 60: item = new RaiseSwitch(); break;

                    case 61: item = new SpecialFishingNet(); break;

                    case 62: item = new SpecialHairDye(); break;

                    case 63: item = new SpecialBeardDye(); break;

                    case 64: item = new SnowPile(); break;

                    case 65: item = new StatueEast2(); break;

                    case 66: item = new StatuePegasus2(); break;

                    case 67: item = new StatueSouth2(); break;

                    case 68: item = new StatueSouthEast(); break;

                    case 69: item = new StatuetteDyeTub(); break;

                    case 70: item = new StatueWest(); break;

                    case 71: item = new TapestryOfSosaria(); break;

                    case 72: item = new WhitePoinsettia(); break;

                    case 73: item = new WindChimes(); break;

                    case 74: item = new ZoogiFungus(); break;

                    case 75: item = new RuinedFallenChairA(); break;

                    case 76: item = new RuinedDrawers(); break;

                    case 77: item = new RuinedClock(); break;

                    case 78: item = new RuinedChair(); break;

                    case 79: item = new RuinedBooks(); break;

                    case 80: item = new RuinedBookcase(); break;

                    case 81: item = new RuinedArmoire(); break;

                    case 82: item = new SmallStretchedHideSouthDeed(); break;

                    case 83: item = new SmallStretchedHideEastDeed(); break;

                    case 84: item = new PolarBearRugSouthDeed(); break;

                    case 85: item = new PolarBearRugEastDeed(); break;

                    case 86: item = new MediumStretchedHideSouthDeed(); break;

                    case 87: item = new MediumStretchedHideEastDeed(); break;

                    case 88: item = new LightFlowerTapestrySouthDeed(); break;

                    case 89: item = new LightFlowerTapestryEastDeed(); break;

                    case 90: item = new DarkFlowerTapestrySouthDeed(); break;

                    case 91: item = new DarkFlowerTapestryEastDeed(); break;

                    case 92: item = new BrownBearRugSouthDeed(); break;

                    case 93: item = new BrownBearRugEastDeed(); break;

                    case 94: item = new WallSconce(); break;

                    case 95: item = new WallTorch(); break;

                    case 96: item = new CandleShort(); break;

                    case 97: item = new CandleLarge(); break;

                    case 98: item = new DecorativeSwordNorth(); break;

                    case 99: item = new DecorativeSwordWest(); break;

                    case 100: item = new Tapestry1N(); break;

                    case 101: item = new Tapestry2N(); break;

                    case 102: item = new Tapestry2W(); break;

                    case 103: item = new Tapestry3N(); break;

                    case 104: item = new Tapestry3W(); break;

                    case 105: item = new Tapestry4N(); break;

                    case 106: item = new Tapestry4W(); break;

                    case 107: item = new Tapestry5N(); break;

                    case 108: item = new Tapestry5W(); break;

                    case 109: item = new Tapestry6N(); break;

                    default: item = new CandleSkull(); break;
                    }

                    item.LootType = LootType.Regular;
                    item.Movable  = true;
                    PackItem(item);
                }
            }
        }
        private Item CreateItem(int ItemID)         // Create the appropriate item class - Defaults to a Static Item
        {
            Item item = null;

            switch (ItemID)
            {
                #region MobileSaver
            case 0x0001:                     // Now used for Mobile Importing.
            {
                item = new Static(0x1);
                break;
            }

                #endregion
            case 0x1F19:                     // Add any unwanted items here.
            case 0x0FB7:                     // TODO: Boat parts: planks, tillerman, etc.
                break;



            case 0x0FB1:                      //forge
                item = new SmallForgeAddon();
                break;

            case 0x0FAF:                      //anvil east
                item = new AnvilEastAddon();
                break;

            case 0x0FB0:                      //anvil south
                item = new AnvilSouthAddon();
                break;

            case 0x2DD8:                     //Elven Forge
                item = new ElvenForgeAddon();
                break;

            case 0x1922:                     //FlourMill East
                item = new FlourMillEastAddon();
                break;

            case 0x1920:
            case 0x1924: break;              //Don't add those items since the addon has them.

            case 0x192E:                     //FlourMill South
                item = new FlourMillSouthAddon();
                break;

            case 0x192C:
            case 0x1930: break;              //Don't add those items since the addon has them.

            case 0x1060:                     //Loom East
                item = new LoomEastAddon();
                break;

            case 0x105F: break;              //Don't add those items since the addon has them.

            case 0x1061:                     //Loom South
                item = new LoomSouthAddon();
                break;

            case 0x1062: break;              //Don't add those items since the addon has them.

            case 0x1019:                     //Spinningwheel East
                item = new SpinningwheelEastAddon();
                break;

            case 0x1015:                     //Spinningwheel South
                item = new SpinningwheelSouthAddon();
                break;


            // Housing Metal Doors
            case 0x679:
                item = new NorthWestDoor();
                break;

            case 0x67B:
                item = new NorthEastDoor();
                break;

            case 0x675:
                item = new SouthWestDoor();
                break;

            case 0x677:
                item = new SouthEastDoor();
                break;

            case 0x683:
                item = new WestNorthDoor();
                break;

            case 0x681:
                item = new WestSouthDoor();
                break;

            case 0x67F:
                item = new EastNorthDoor();
                break;

            case 0x67D:
                item = new EastSouthDoor();
                break;

            /*
             * case 0x0675: // Metal Doors 2 NOTE: Some doors seem to open the wrong way, but there's no way to determine correct CCW/CW from the POL file.
             *      item = new MetalDoor2( DoorFacing.WestCW );
             *      break;
             * case 0x0677:
             *      item = new MetalDoor2( DoorFacing.EastCCW );
             *      break;
             * case 0x067D:
             *      item = new MetalDoor2( DoorFacing.SouthCW );
             *      break;
             * case 0x067F:
             *      item = new MetalDoor2( DoorFacing.NorthCCW );
             *      break;
             */

            case 0x0685:                     // Barred Metal Doors
                item = new BarredMetalDoor(DoorFacing.WestCW);
                break;

            case 0x0687:
                item = new BarredMetalDoor(DoorFacing.EastCCW);
                break;

            case 0x068D:
                item = new BarredMetalDoor(DoorFacing.SouthCW);
                break;

            case 0x068F:
                item = new BarredMetalDoor(DoorFacing.NorthCCW);
                break;

            case 0x0695:                     // Rattan Doors
                item = new RattanDoor(DoorFacing.WestCW);
                break;

            case 0x0697:
                item = new RattanDoor(DoorFacing.EastCCW);
                break;

            case 0x069D:
                item = new RattanDoor(DoorFacing.SouthCW);
                break;

            case 0x069F:
                item = new RattanDoor(DoorFacing.NorthCCW);
                break;

            case 0x06A5:                     // Dark Wood Doors
                item = new DarkWoodDoor(DoorFacing.WestCW);
                break;

            case 0x06A7:
                item = new DarkWoodDoor(DoorFacing.EastCCW);
                break;

            case 0x06AD:
                item = new DarkWoodDoor(DoorFacing.SouthCW);
                break;

            case 0x06AF:
                item = new DarkWoodDoor(DoorFacing.NorthCCW);
                break;

            case 0x06B5:                     // Medium Wood Doors
                item = new MediumWoodDoor(DoorFacing.WestCW);
                break;

            case 0x06B7:
                item = new MediumWoodDoor(DoorFacing.EastCCW);
                break;

            case 0x06BD:
                item = new MediumWoodDoor(DoorFacing.SouthCW);
                break;

            case 0x06BF:
                item = new MediumWoodDoor(DoorFacing.NorthCCW);
                break;

            /*
             * case 0x06C5: // Metal Doors
             *      item = new MetalDoor( DoorFacing.WestCW );
             *      break;
             * case 0x06C7:
             *      item = new MetalDoor( DoorFacing.EastCCW );
             *      break;
             * case 0x06CD:
             *      item = new MetalDoor( DoorFacing.SouthCW );
             *      break;
             * case 0x06CF:
             *      item = new MetalDoor( DoorFacing.NorthCCW );
             *      break;
             */

            case 0x06D5:                     // Light Wood Doors
                item = new LightWoodDoor(DoorFacing.WestCW);
                break;

            case 0x06D7:
                item = new LightWoodDoor(DoorFacing.EastCCW);
                break;

            case 0x06DD:
                item = new LightWoodDoor(DoorFacing.SouthCW);
                break;

            case 0x06DF:
                item = new LightWoodDoor(DoorFacing.NorthCCW);
                break;

            case 0x06E5:                     // Strong Wood Doors
                item = new StrongWoodDoor(DoorFacing.WestCW);
                break;

            case 0x06E7:
                item = new StrongWoodDoor(DoorFacing.EastCCW);
                break;

            case 0x06ED:
                item = new StrongWoodDoor(DoorFacing.SouthCW);
                break;

            case 0x06EF:
                item = new StrongWoodDoor(DoorFacing.NorthCCW);
                break;

            case 0x2A05:                     //South facing West half Paper door (SE)
                item = new SWPaperSEDoor();
                break;

            case 0x2A07:                     //South facing East half Paper door (SE)
                item = new SEPaperSEDoor();
                break;

            case 0x2A09:                     //East facing South half Paper door (SE)
                item = new ESPaperSEDoor();
                break;

            case 0x2A0B:                     //East facing North half Paper door (SE)
                item = new ENPaperSEDoor();
                break;

            case 0x2A0D:                     //South facing West half Cloth door (SE)
                item = new SWClothSEDoor();
                break;

            case 0x2A0F:                     //South facing East half Cloth door (SE)
                item = new SEClothSEDoor();
                break;

            case 0x2A11:                     //East facing South half Cloth door (SE)
                item = new ESClothSEDoor();
                break;

            case 0x2A13:                     //East facing North half Cloth door (SE)
                item = new ENClothSEDoor();
                break;

            case 0x2A16:                     //South facing West half Wooden door (SE)
                item = new SWWoodenSEDoor();
                break;

            case 0x2A17:                     //South facing East half Wooden door (SE)
                item = new SEWoodenSEDoor();
                break;

            case 0x2A19:                     //East facing South half Wooden door (SE)
                item = new ESWoodenSEDoor();
                break;

            case 0x2A1B:                     //East facing North half Wooden door (SE)
                item = new ENWoodenSEDoor();
                break;



            case 0xE77:                     //Barrel
                item         = new Barrel();
                item.Movable = false;
                break;

            case 0xE7F:                     //Keg
                item         = new Keg();
                item.Movable = false;
                break;

            case 0xE7A:                     //PicnicBasket
                item         = new PicnicBasket();
                item.Movable = false;
                break;

            case 0x990:                     //Basket
                item         = new Basket();
                item.Movable = false;
                break;

            case 0x9AA:                     //WoodenBox (0xE7D)
                item         = new WoodenBox();
                item.Movable = false;
                break;

            case 0xE7D:                     //WoodenBox (0xE7D)
                item         = new WoodenBox();
                item.Movable = false;
                item.ItemID  = 0xE7D;
                break;

            case 0x9A9:                     //SmallCrate (0xE7E)
                item         = new SmallCrate();
                item.Movable = false;
                break;

            case 0xE7E:                     //SmallCrate (0xE7E)
                item         = new SmallCrate();
                item.Movable = false;
                item.ItemID  = 0xE7E;
                break;

            case 0xE3F:                     //MediumCrate (0xE3E)
                item         = new MediumCrate();
                item.Movable = false;
                break;

            case 0xE3E:                     //MediumCrate (0xE3E)
                item         = new MediumCrate();
                item.Movable = false;
                item.ItemID  = 0xE3E;
                break;

            case 0xE3D:                     //LargeCrate (0xE3C)
                item         = new LargeCrate();
                item.Movable = false;
                break;

            case 0xE3C:                     //LargeCrate (0xE3C)
                item         = new LargeCrate();
                item.Movable = false;
                item.ItemID  = 0xE3C;
                break;

            case 0x9A8:                     //MetalBox (0xE80)
                item         = new MetalBox();
                item.Movable = false;
                break;

            case 0xE80:                     //MetalBox (0xE80)
                item         = new MetalBox();
                item.Movable = false;
                item.ItemID  = 0xE80;
                break;

            case 0x9AB:                     //MetalChest (0xE7C)
                item         = new MetalChest();
                item.Movable = false;
                break;

            case 0xE7C:                     //MetalChest (0xE7C)
                item         = new MetalChest();
                item.Movable = false;
                item.ItemID  = 0xE7C;
                break;

            case 0xE41:                     //MetalGoldenChest (0xE40)
                item         = new MetalGoldenChest();
                item.Movable = false;
                break;

            case 0xE40:                     //MetalGoldenChest (0xE40)
                item         = new MetalGoldenChest();
                item.Movable = false;
                item.ItemID  = 0xE40;
                break;

            case 0xe43:                     //WoodenChest (0xe42)
                item         = new WoodenChest();
                item.Movable = false;
                break;

            case 0xe42:                     //WoodenChest (0xe42)
                item         = new WoodenChest();
                item.Movable = false;
                item.ItemID  = 0xe42;
                break;

            case 0x280B:                     //PlainWoodenChest (0x280C)
                item         = new PlainWoodenChest();
                item.Movable = false;
                break;

            case 0x280C:                     //PlainWoodenChest (0x280C)
                item         = new PlainWoodenChest();
                item.Movable = false;
                item.ItemID  = 0x280C;
                break;

            case 0x280D:                     //OrnateWoodenChest (0x280E)
                item         = new OrnateWoodenChest();
                item.Movable = false;
                break;

            case 0x280E:                     //OrnateWoodenChest (0x280E)
                item         = new OrnateWoodenChest();
                item.Movable = false;
                item.ItemID  = 0x280E;
                break;

            case 0x280F:                     //GildedWoodenChest (0x2810)
                item         = new GildedWoodenChest();
                item.Movable = false;
                break;

            case 0x2810:                     //GildedWoodenChest (0x2810)
                item         = new GildedWoodenChest();
                item.Movable = false;
                item.ItemID  = 0x2810;
                break;

            case 0x2811:                     //WoodenFootLocker (0x2812)
                item         = new WoodenFootLocker();
                item.Movable = false;
                break;

            case 0x2812:                     //WoodenFootLocker (0x2812)
                item         = new WoodenFootLocker();
                item.Movable = false;
                item.ItemID  = 0x2812;
                break;

            case 0x2813:                     //FinishedWoodenChest (0x2814)
                item         = new FinishedWoodenChest();
                item.Movable = false;
                break;

            case 0x2814:                     //FinishedWoodenChest (0x2814)
                item         = new FinishedWoodenChest();
                item.Movable = false;
                item.ItemID  = 0x2814;
                break;

            case 0x2815:                     //TallCabinet (0x2816)
                item         = new TallCabinet();
                item.Movable = false;
                break;

            case 0x2816:                     //TallCabinet (0x2816)
                item         = new TallCabinet();
                item.Movable = false;
                item.ItemID  = 0x2816;
                break;

            case 0x2817:                     //ShortCabinet (0x2818)
                item         = new ShortCabinet();
                item.Movable = false;
                break;

            case 0x2818:                     //ShortCabinet (0x2818)
                item         = new ShortCabinet();
                item.Movable = false;
                item.ItemID  = 0x2818;
                break;

            case 0x2857:                     //RedArmoire (0x2858)
                item         = new RedArmoire();
                item.Movable = false;
                break;

            case 0x2858:                     //RedArmoire (0x2858)
                item         = new RedArmoire();
                item.Movable = false;
                item.ItemID  = 0x2858;
                break;

            case 0x285D:                     //CherryArmoire (0x285E)
                item         = new CherryArmoire();
                item.Movable = false;
                break;

            case 0x285E:                     //CherryArmoire (0x285E)
                item         = new CherryArmoire();
                item.Movable = false;
                item.ItemID  = 0x285E;
                break;

            case 0x285B:                     //MapleArmoire (0x285C)
                item         = new MapleArmoire();
                item.Movable = false;
                break;

            case 0x285C:                     //MapleArmoire (0x285C)
                item         = new MapleArmoire();
                item.Movable = false;
                item.ItemID  = 0x285C;
                break;

            case 0x2859:                     //ElegantArmoire (0x285A)
                item         = new ElegantArmoire();
                item.Movable = false;
                break;

            case 0x285A:                     //ElegantArmoire (0x285A)
                item         = new ElegantArmoire();
                item.Movable = false;
                item.ItemID  = 0x285A;
                break;

            case 0xA97:                     //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
                item         = new FullBookcase();
                item.Movable = false;
                break;

            case 0xA99:                     //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
                item         = new FullBookcase();
                item.Movable = false;
                item.ItemID  = 0xa99;
                break;

            case 0xA98:                     //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
                item         = new FullBookcase();
                item.Movable = false;
                item.ItemID  = 0xa98;
                break;

            case 0xA9a:                     //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
                item         = new FullBookcase();
                item.Movable = false;
                item.ItemID  = 0xa9a;
                break;

            case 0xA9b:                     //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
                item         = new FullBookcase();
                item.Movable = false;
                item.ItemID  = 0xa9b;
                break;

            case 0xA9c:                     //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)
                item         = new FullBookcase();
                item.Movable = false;
                item.ItemID  = 0xa9c;
                break;

            case 0xA9D:                     //EmptyBookcase (0xa9e)
                item         = new EmptyBookcase();
                item.Movable = false;
                break;

            case 0xa9e:                     //EmptyBookcase (0xa9e)
                item         = new EmptyBookcase();
                item.Movable = false;
                item.ItemID  = 0xa9e;
                break;

            case 0xA2C:                     //Drawer (0xa34)
                item         = new Drawer();
                item.Movable = false;
                break;

            case 0xa34:                     //Drawer (0xa34)
                item         = new Drawer();
                item.Movable = false;
                item.ItemID  = 0xa34;
                break;

            case 0xA30:                     //FancyDrawer (0xa38)
                item         = new FancyDrawer();
                item.Movable = false;
                break;

            case 0xa38:                     //FancyDrawer (0xa38)
                item         = new FancyDrawer();
                item.Movable = false;
                item.ItemID  = 0xa38;
                break;

            case 0xA4F:                     //Armoire (0xa53)
                item         = new Armoire();
                item.Movable = false;
                break;

            case 0xa53:                     //Armoire (0xa53)
                item         = new Armoire();
                item.Movable = false;
                item.ItemID  = 0xa53;
                break;

            case 0xA4D:                     //FancyArmoire (0xa51)
                item         = new FancyArmoire();
                item.Movable = false;
                break;

            case 0xa51:                     //FancyArmoire (0xa51)
                item         = new FancyArmoire();
                item.Movable = false;
                item.ItemID  = 0xa51;
                break;



            default:
                item         = new Static(ItemID);
                item.Movable = false;
                break;
            }

            return(item);
        }
Exemple #6
0
        public override bool OnBeforeDeath(Mobile m)
        {
            if (!(m is PlayerMobile))
            {
                return(base.OnBeforeDeath(m));
            }

            //Remove the player's items acquired in the dream
            for (int x = m.Items.Count - 1; x >= 0; x--)
            {
                if (!(m.Items[x] is Backpack))
                {
                    m.RemoveItem(m.Items[x]);
                }
            }

            for (int y = m.Backpack.Items.Count - 1; y >= 0; y--)
            {
                if ((m.Backpack.Items[y] is HelmOfCourage) || (m.Backpack.Items[y] is CrystalRoseOfLove) || (m.Backpack.Items[y] is MirrorOfTruth) || (m.Backpack.Items[y] is StaffOrb))
                {
                }
                else
                {
                    m.RemoveItem(m.Backpack.Items[y]);
                }
            }

            //Find the player's item container
            Item[] Items = Map.SerpentIsle.GetItemsInRange(new Point3D(0, 0, 0)).CastToArray <Item>();

            foreach (Item found in Items)
            {
                if (found is MetalBox)
                {
                    MetalBox box = found as MetalBox;

                    if (box.Name == m.Name)
                    {
                        //Give them back their stuff
                        for (int x = box.Items.Count - 1; x >= 0; x--)
                        {
                            if (box.Items[x] is MetalBox)
                            {
                                MetalBox itemBox = box.Items[x] as MetalBox;
                                for (int y = itemBox.Items.Count - 1; y >= 0; y--)
                                {
                                    m.AddToBackpack(itemBox.Items[y]);
                                }
                                if (itemBox.Items.Count == 0)
                                {
                                    itemBox.Delete();
                                }
                            }
                            else
                            {
                                m.EquipItem(box.Items[x]);
                            }
                        }

                        if (box.Items.Count == 0)
                        {
                            box.Delete();
                        }
                    }
                }
            }

            //Move pets back
            foreach (Mobile mobile in ((PlayerMobile)m).AllFollowers)
            {
                mobile.MoveToWorld(new Point3D(650, 881, 0), Map.SerpentIsle);
                mobile.Frozen = false;
            }


            switch (Utility.Random(2))
            {
            case 0:
                m.MoveToWorld(new Point3D(643, 881, 0), Map.SerpentIsle);
                break;

            case 1:
                m.MoveToWorld(new Point3D(662, 882, 0), Map.SerpentIsle);
                break;
            }

            m.SendMessage("Thou hast awoken from thy dream.");

            //Restore player to full
            ((PlayerMobile)m).Hits   = m.HitsMax;
            ((PlayerMobile)m).Mana   = m.ManaMax;
            ((PlayerMobile)m).Stam   = m.StamMax;
            ((PlayerMobile)m).Hunger = 20;
            ((PlayerMobile)m).Thirst = 20;

            ((PlayerMobile)m).Paralyzed = false;
            ((PlayerMobile)m).Poison    = null;

            EvilOmenSpell.TryEndEffect(m);
            StrangleSpell.RemoveCurse(m);
            CorpseSkinSpell.RemoveCurse(m);
            CurseSpell.RemoveEffect(m);
            MortalStrike.EndWound(m);
            BloodOathSpell.RemoveCurse(m);
            MindRotSpell.ClearMindRotScalar(m);

            BuffInfo.RemoveBuff(m, BuffIcon.Clumsy);
            BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind);
            BuffInfo.RemoveBuff(m, BuffIcon.Weaken);
            BuffInfo.RemoveBuff(m, BuffIcon.Curse);
            BuffInfo.RemoveBuff(m, BuffIcon.MassCurse);
            BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike);
            BuffInfo.RemoveBuff(m, BuffIcon.Mindrot);

            return(false);
        }
        private static void GiveItems(Mobile m)
        {
            Container pack = m.Backpack;

            if (pack == null)
            {
                return;
            }

            // Frog Drop

            /*
             * MetalBox box = new MetalBox();
             * box.Name = "<BASEFONT COLOR='#007FFF'>Frog Drop Collection";
             * box.LootType = LootType.Blessed;
             * box.Locked = true;
             * box.RequiredSkill = box.LockLevel = 1000;
             * box.DropItem( new WorldMap() );
             * box.DropItem( new RedLeaves() );
             * box.DropItem( new Sand() );
             * box.DropItem( new SpecialHairDye() );
             * box.DropItem( new Rope() );
             * box.DropItem( new Vines() );
             * box.DropItem( new TribalPaint() );
             * box.DropItem( new RockArtifact() );
             * box.DropItem( new Runebook() );
             * box.DropItem( new Gold( 500 ) );
             */
            pack.DropItem(new FrogDropBag(true));

            // Angel's Snack
            Pouch pouch = new Pouch();

            pouch.DropItem(new HealPotion(25));
            pouch.DropItem(new CurePotion(25));
            pouch.DropItem(new RefreshPotion(25));
            pack.DropItem(pouch);

            // Forks
            Bag bag = new Bag();

            bag.Name = "Forks";
            bag.DropItem(new BistroFork());
            bag.DropItem(new GastroFork());
            bag.DropItem(new SilverFork());
            pack.DropItem(bag);

            // Spellcasting Stuff
            bag      = new Bag();
            bag.Name = "Spell Casting Stuff";
            TomeOfLostKnowledge tome = new TomeOfLostKnowledge();

            tome.Name    = "Tome Of Lost Knowledge [Replica]";
            tome.Content = 18446744073709551615;
            bag.DropItem(tome);
            bag.DropItem(new CompleteNecromancerSpellbook());
            bag.DropItem(new BagOfAllReagents());
            CrystallineRing ring = new CrystallineRing();

            ring.Name = "Crystalline Ring [Replica]";
            bag.DropItem(ring);
            OrnamentOfTheMagician brace = new OrnamentOfTheMagician();

            brace.Name = "Ornament Of The Magician [Replica]";
            bag.DropItem(brace);
            pack.DropItem(bag);

            // Blue Clothing
            MetalBox box = new MetalBox();

            box.Name = "Blue Clothing";
            box.DropItem(new BlueHat());
            box.DropItem(new BlueArms());
            box.DropItem(new BlueShirt());
            box.DropItem(new BluePants());
            box.DropItem(new BlueBoots());
            box.DropItem(new BlueCloak());
            box.DropItem(new BlueSash());
            box.DropItem(new BlueBelt());

            WoodenBox wood = new WoodenBox();

            wood.Name = "Tier One Deeds";
            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 9; j++)
                {
                    wood.DropItem(new BlueEnhanceDeed((BlueEnhance)(i + 1), 1));
                }
            }
            box.DropItem(wood);

            wood      = new WoodenBox();
            wood.Name = "Tier Two Deeds";
            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 9; j++)
                {
                    wood.DropItem(new BlueEnhanceDeed((BlueEnhance)(j + 1), 2));
                }
            }
            box.DropItem(wood);
            pack.DropItem(box);
        }